@steadyingmeat said:
@bisonhero: That Goldeneye remake seemed to be weirdly popular and active.
Oh yeah, that. Its popularity is kinda surprising, given that the Wii eventually got a small number of CoD ports (I think it ended up getting Modern Warfare 1 like at the same time everybody else was getting Modern Warfare 2, and it eventually got Black Ops 1 and Modern Warfare 3). Those CoD ports must've had much better multiplayer than GoldenEye.
Man, do I wish I had not bought GoldenEye. It was pretty bad, and the multiplayer was just Call of Duty without killstreaks, and with kinda less interesting perks. There was a Golden Gun game mode that was kinda alright, I guess. But just lots of little things were super shitty about it, like how the game didn't have the budget for anything but in-mission cutscenes, so whenever there's a location change, you just get this digital world map screen with M/Judi Dench narrating over top of it about the next mission. No establishing cutscenes of "Now we're in Cuba, Bond" showing Havana or something, and literally no scenes of Bond at MI6 with M or anything like that. And the fonts/UI in multiplayer were just bad, with lots of like white Arial (or similarly bland font type) all over the place.
I tried to be that one guy that bought all the "hardcore" games for the Wii to justify my purchase of it, but so many of them didn't work out. MadWorld had style, but I still kinda hated playing it because you basically just walk around these medium-ish levels for 20 minutes, grinding score until you unlock the boss door (granted, the bosses were cool). Red Steel 2 controlled well enough actually (never played the first) but everything else about it was still budget as fuck, from cutscenes to the story to the fact that the game basically has no mechanics outside of the swordfighting and basic shooting (and it desperately needed something more complex to do, like a Dishonored or something). Thankfully I was already becoming too jaded by the time The Conduit 1 and 2 came out, so I never bought those.
On the plus side, I got a Wii copy of Okami before that disappeared from the shelves (never played it on PS2). Sucks that the game had the credits removed and waggling to attack got even more tiresome than Twilight Princess because there are actual timed combos in Okami, but it was still a fun experience. No More Heroes is legitimately good, or at least the ways in which it are bad have less to do with the Wii's power or controls and more to do with Suda51 being kinda bad at gameplay design. Too bad No More Heroes 2 was super terrible in that it made the story and characters utterly boring. Little King's Story is pretty neat and has a really original...tone or mood to it, though the difficulty spikes all over the place depending on what sidequests you go after in what order.
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