I know he's a fanboy and it's hilarious that they still exist. That however doesn't make his thought train completely invalid.
Although it says at the start it's PC gamers that harp on about resolution, I'm not so sure. We buy a monitor and the native resolution is what we run most our games at. Usually 1080, 1280. Whatever. Been like that for a long time, not much to talk about 1080 gets used as a default/benchmark.
We do still talk about graphical settings though, because we have a lot of them! Thats the difference between the console experience. I have read a bunch over the last gen about resolution from console gamers whining about games being 720 and not 1080. Uncharted 2 was a good example, that game looked amazing at 720. Would it look better in 1080? Sure, but It wouldn't because cuts would need to be made elsewhere.
Pumping out a sharper image of a lower resolution texture isn't doing anyone any favours. If rendering an image at lower resolution means it can put those resources into say, AA and AF, I'd personally take that over seeing those jaggies super sharp. No ones going to say 1080 isn't better than 720, but guess what if a card and assets were made for 4k, that would look better again. It's all about balance, theres only so many resources available and devs will get better at using them over the cycle.
My last card was a superclocked 460 with a ridiculous name (talon attack?) pretty old, but It ran BF3 maxed except for shadows I think and maybe not the highest end AA. My monitor at the time was a Samsung with a native of 1440-900, so it got away with it and looked great.
A higher resolution will always be preferred but it's far from a priority. I haven't followed any news but if people are in uproar about ghosts running at 720, 1080 isn't going to help. The old modified engine is the problem, you can't polish a turd.
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