Power Stone 3 for the Wii, Screw Street Fighter IV (New Account)

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Godwind

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Edited By Godwind

There have been discussions of bringing Street Fighter IV to the Wii.   A better alternative would be to make Power Stone 3 onto the Wii.  The controls for Street Fighter IV would be terrible on the Wii.  The controls for Power Stone 3 would not only work on the Wii but be superior to an Xbox 360 or Playstation 3 controller layout.  Online would be better with Power Stone 3 as opposed to Street Fighter IV.

Street Fighter IV controls would be awkward on the Wii.   The game uses 10 buttons: Up, Down, Left, Right, Light Punch (LP), Medium Punch (MP), Heavy Punch (HP), Light Kick (LK), Medium Kick (MK), and Heavy Kick (HK).  Arguably there are 14 buttons if you include diagonals.  The best options would be a classic controller, A Gamecube controller and an Arcade Stick.  A Wii Remote and Nunchuck combo can work, however the buttons are not laid out correctly.  One design would be able to utilize the D-pad for attacks and that would be horrible (try playing Guilty Gear XX Accent Core for the Wii).  The best set-up would probably come be the analog stick for a D-input, waggle the nunchuck for kicks, waggle the Wii Remote for punches and the buttons A, B, C and Z will be used as modifiers. Another modification could be made such as A to LP, B to LK, C to MP, Z to MK, A+C to HP and B+Z to make a HK.  Modifiers would just suck for Street Fighter IV.  The game was designed so one could have all the buttons laid out at their fingertips and done so comfortably.  It just wouldn't correctly.  Unless they package the game with a fighting pad, the game would be poorly received.

Power Stone 3 would have perfect controls for the Wii.  A to punch, B to kick, C to jump, Z to grab, the analog stick to move around, the D pad to use final attacks while in transformation.  In addition, it would work with the Classic Controller and the Gamecube controller, giving the player choices to play in a fashion similar to the Dreamcast.   The mechanics to the game are simple enough to include motion controls and still be fun in the same fashion.

Online gaming would be terrible for Street Fighter 4 as oppose to Power Stone 3.  Street Fighter IV is probably going to be a fast paced game.  With the frame rate and detailed backgrounds, the game is probably going to lag a lot on the Wii.  Power Stone 3 doesn’t need to be fast paced to be fun.  The design and layout is a major part of what makes Power Stone fun.  The ability to throw, kick, punch items, use weapons, jump around,  and run around the arena to hunt for the power stones.   Regardless of the frame rate, the game would be fun.

It should be noted that the game can probably use a facelift.  The game should include an Arcade mode, Adventure mode, versus mode, online mode and the other modes that are usually included.  Arcade mode (1-4 players) would be similar to its predecessors but be redone to make it unique.  Capcom should make loads of bosses for this mode.  Adventure mode would be a platform adventure, something translatable based on the games mechanics but still different from what has been done in the older games.  It would be cool of Capcom can have Adventure mode run for at least five hours.    Versus mode would of course be a local multiplayer (1-4 players), nothing amazing but something that is a staple requirement.  Online should be something catered.  It will do everything that versus mode does and more.  One thing it should incorporate is a ranking system.  Players will be able to rank against each other based on score and of course score will be based on performance.   Another feature would Co-Op Arcade mode.  There should be round robin mode to for a decent alternative to local multiplayer.  I am sure Capcom will have some interesting ideas over my own for online.  Another cool idea would be able to play the older power stone games.  And all those VMU games they packed in the games should be playable on the Nintendo DS via DS Download Play.  Maybe they can have some playable characters from some of Capcom’s other franchises or some of Nintendo’s franchises.  Enough rambling on about what I think should be placed in the game.

To sum it up, why would someone want to have Street Fighter IV on the Wii?  Perhaps to save money on buying a new console but the game would be a dumber version that just won’t cut it.  Another note to be made is that they haven’t made a new Power Stone game in quite some time.   Or perhaps they are going to develop in Japan only like Tatsunoko Vs. Capcom.


(I just want it to be noted that this is my new account,  I was having complications with logging in.  After two weeks of frustration, I decided to make a new account.)

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Godwind

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#1  Edited By Godwind

There have been discussions of bringing Street Fighter IV to the Wii.   A better alternative would be to make Power Stone 3 onto the Wii.  The controls for Street Fighter IV would be terrible on the Wii.  The controls for Power Stone 3 would not only work on the Wii but be superior to an Xbox 360 or Playstation 3 controller layout.  Online would be better with Power Stone 3 as opposed to Street Fighter IV.

Street Fighter IV controls would be awkward on the Wii.   The game uses 10 buttons: Up, Down, Left, Right, Light Punch (LP), Medium Punch (MP), Heavy Punch (HP), Light Kick (LK), Medium Kick (MK), and Heavy Kick (HK).  Arguably there are 14 buttons if you include diagonals.  The best options would be a classic controller, A Gamecube controller and an Arcade Stick.  A Wii Remote and Nunchuck combo can work, however the buttons are not laid out correctly.  One design would be able to utilize the D-pad for attacks and that would be horrible (try playing Guilty Gear XX Accent Core for the Wii).  The best set-up would probably come be the analog stick for a D-input, waggle the nunchuck for kicks, waggle the Wii Remote for punches and the buttons A, B, C and Z will be used as modifiers. Another modification could be made such as A to LP, B to LK, C to MP, Z to MK, A+C to HP and B+Z to make a HK.  Modifiers would just suck for Street Fighter IV.  The game was designed so one could have all the buttons laid out at their fingertips and done so comfortably.  It just wouldn't correctly.  Unless they package the game with a fighting pad, the game would be poorly received.

Power Stone 3 would have perfect controls for the Wii.  A to punch, B to kick, C to jump, Z to grab, the analog stick to move around, the D pad to use final attacks while in transformation.  In addition, it would work with the Classic Controller and the Gamecube controller, giving the player choices to play in a fashion similar to the Dreamcast.   The mechanics to the game are simple enough to include motion controls and still be fun in the same fashion.

Online gaming would be terrible for Street Fighter 4 as oppose to Power Stone 3.  Street Fighter IV is probably going to be a fast paced game.  With the frame rate and detailed backgrounds, the game is probably going to lag a lot on the Wii.  Power Stone 3 doesn’t need to be fast paced to be fun.  The design and layout is a major part of what makes Power Stone fun.  The ability to throw, kick, punch items, use weapons, jump around,  and run around the arena to hunt for the power stones.   Regardless of the frame rate, the game would be fun.

It should be noted that the game can probably use a facelift.  The game should include an Arcade mode, Adventure mode, versus mode, online mode and the other modes that are usually included.  Arcade mode (1-4 players) would be similar to its predecessors but be redone to make it unique.  Capcom should make loads of bosses for this mode.  Adventure mode would be a platform adventure, something translatable based on the games mechanics but still different from what has been done in the older games.  It would be cool of Capcom can have Adventure mode run for at least five hours.    Versus mode would of course be a local multiplayer (1-4 players), nothing amazing but something that is a staple requirement.  Online should be something catered.  It will do everything that versus mode does and more.  One thing it should incorporate is a ranking system.  Players will be able to rank against each other based on score and of course score will be based on performance.   Another feature would Co-Op Arcade mode.  There should be round robin mode to for a decent alternative to local multiplayer.  I am sure Capcom will have some interesting ideas over my own for online.  Another cool idea would be able to play the older power stone games.  And all those VMU games they packed in the games should be playable on the Nintendo DS via DS Download Play.  Maybe they can have some playable characters from some of Capcom’s other franchises or some of Nintendo’s franchises.  Enough rambling on about what I think should be placed in the game.

To sum it up, why would someone want to have Street Fighter IV on the Wii?  Perhaps to save money on buying a new console but the game would be a dumber version that just won’t cut it.  Another note to be made is that they haven’t made a new Power Stone game in quite some time.   Or perhaps they are going to develop in Japan only like Tatsunoko Vs. Capcom.


(I just want it to be noted that this is my new account,  I was having complications with logging in.  After two weeks of frustration, I decided to make a new account.)

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#2  Edited By iamjohn

Except the reason Tatsunoko is Japan-only is because it would be a licensing nightmare in the States.  It wouldn't make sense to keep a Power Stone game only in Japan.


And really, if they wanted to make a new Power Stone, they would've done it around the time they released Power Stone Collection.  I don't think Power Stone is a big enough series that they could justify a new game in the channel unless it was, say, an updated port for PSN and Live Arcade.  Power Stone is pretty much done.
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#3  Edited By killdave

Too much text, I read and agreed.

"A better alternative would be to make Power Stone 3"

Please please ... make it for anything - I'll buy whatever damned system !!!


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#4  Edited By shadows_kill

to be honest a fighting game would have to be like brawl on the wii to be good. i cant see any other type to be good. i think power stone would work for almost any console but i still think it would be difficult on wii

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#5  Edited By Godwind

Shadows_Kill, I need to disagree with.  The mapping for the game would be just as simple, if not simpler than Brawl.  Power Stone 3 can work on any system, including the Wii.  It makes me question whether you have even played Power Stone on the Dreamcast.  They could easily remap the game to use four buttons, but 6 buttons is better.  It should be noted that this was counter the arguments of Wii fanboys who go about saying "Wii should get Street Fighter 4" and stupid arguments such as "All you need to do is tilt it sideways".

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#6  Edited By shadows_kill

yeah i have played power stone 2 on the dreamcast and its a really good game. i think it could work but depending how capcom does it it could work really well or very badly. from how you see how they could do it it would probable be a really good fighting game it just depends on capcom.

and what was the name of your old account?

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Godwind

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#7  Edited By Godwind

My old account was MrsIronNipples.

Although I do have to agree.   Capcom tends to be port crazy.  They actually went as far as to port Street Fighter 2 to a one button console.  Not very fun.  You would think they already would have learned with Street Fighter 2: Championship Edition(Genesis version).

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#8  Edited By Al3xand3r

What one button console? Genesis had a 6 button pad, and was one of the finest ever made, only bested by the Saturn iteration.

Power Stone has already gotten ports, a sequel wouldn't be out of the question, even if it didn't use the licence anymore it could be a sequel in spirit. Ie, fully 3D fighter with interactive arenas and what not. I don't see why they wouldn't wanna try it again, I think Power Stone was pretty succesful and not just because of the licence as I believe it wasn't a really popular anime in the West (but I might be wrong).

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Godwind

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#9  Edited By Godwind
@Al3xand3r said:
" What one button console? Genesis had a 6 button pad, and was one of the finest ever made, only bested by the Saturn iteration.Power Stone has already gotten ports, a sequel wouldn't be out of the question, even if it didn't use the licence anymore it could be a sequel in spirit. Ie, fully 3D fighter with interactive arenas and what not. I don't see why they wouldn't wanna try it again, I think Power Stone was pretty succesful and not just because of the licence as I believe it wasn't a really popular anime in the West (but I might be wrong). "
Well, first off I am talking about the ZX spectrum.
 
Also, the default controller for the Genesis was a three button version.
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#10  Edited By Hot_Karl
@killdave said:
" Too much text, I read and agreed.

"A better alternative would be to make Power Stone 3"

Please please ... make it for anything - I'll buy whatever damned system !!!
"
I second that! However, the last time I asked for a revival of Power Stone, we got the Power Stone Collection for PSP with weak load times and a lack of online play.
 
So maybe that should read "make a good Power Stone 3- the Power Stone we've been waiting for".
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#11  Edited By Godwind
@VinceNotVance said:
" @killdave said:
" Too much text, I read and agreed.

"A better alternative would be to make Power Stone 3"

Please please ... make it for anything - I'll buy whatever damned system !!!
"
I second that! However, the last time I asked for a revival of Power Stone, we got the Power Stone Collection for PSP with weak load times and a lack of online play.
 
So maybe that should read "make a good Power Stone 3- the Power Stone we've been waiting for". "
Was the port really that bad?