Mario Kart (N64) - I loved Super Mario Kart and spent countless hours battling friends in fierce matchups, and the Ghost Valley course with the risk-reward jump at the end is still one of my favorites. However, Mario Kart 64 is the one that has stood the test of time. It had a masterful level in Koopa Troopa Beach that had a similar do-or-die jump in it, in addition to deeper and better gameplay than the SNES classic. The lightning is OP as hell, and serves as the great equalizer. On several stages like Wario Stadium, D.K.'s Jungle Parkway, Royal Raceway, etc., a well-timed lightning can cause your opponent to not make a key jump. This always made for a hilarious game of chicken where we'd have to slam on the brakes before the jump hoping the other person would waste the lightning or not use the lightning hoping they'd slam on the brakes anyway. We've had so many swings and photo-finishes in this game over the years that it's arguably the greatest multiplayer game I've played. We still get together, grab some beers, and fire up this game every once in a while, and it's as fun as ever.
Gran Turismo 3 (PS2) - GT3 is among the greatest games of all-time. It looked phenomenal in its day, played well, and dwarfed any other offering in the genre with its car list, tracks, detail, etc. It was an absolute must-have on the PS2. This was the first game I ever 100% completed, and it took quite a feat. Those endurance races were ridiculous, and looking back on it now, so was the car prize system. After all, many of these cars had paint variants that could only be acquired by completing various events, so you had a 25% chance of even getting the car you wanted, plus a far lesser chance of getting it in the color you wanted. Didn't get it? Sorry, you have to do all that shit you just did again. And probably again after that. I distinctly recall rigging a rubber band system on the ol' Dualshock for the Super Speedway endurance race that actually worked. It was brilliant cheesing that assisted my completionist task. Going back and playing it now, the ability to wall-ride and the general stickiness of the handling makes it feel really dated, but this was a major leap forward for the genre, and it's one of the most complete racing games ever made.
Need for Speed Hot Pursuit 2 (PS2) - Hot Pursuit 2 was a chaotic, ridiculous game, and I loved it. It had police helicopters that would try to drop flaming barrels on you. I rest my case. It also featured some fun, slow-mo cinematics on big jumps, crashes, etc. Reminiscent of San Francisco Rush, there were some key shortcuts and alternate paths. The wanted level system was GTA-esque, starting with a simple car chase and escalating to roadblocks, spike strips, and the flaming barrels. It was dumb and great. I sadly somehow missed out on the 2010 Hot Pursuit game, which I think I would have enjoyed, but I've got fond memories of its predecessor, Hot Pursuit 2. Yes, the naming conventions on NFS games make zero sense. NFS III was subtitled Hot Pursuit, then there was this Hot Pursuit 2, then they made Hot Pursuit. (There are also two NFS games titled Most Wanted, which are wildly different games.) Suddenly, the Xbox One's name doesn't seem so silly. Dumb names aside, there have been a few really good Need for Speed games, with this arguably being my favorite.
Stuntman (PS2) - This is the hardest game I've ever played. You have to be virtually flawless, often having to overcome dodgy handling in the process. There are also portions where if you zip through a section, your timing is off and you fail. That's right; you can lose for driving too well. Stuntman is as frustrating as games get, made even moreso by the "director", which might be the best example of condescending asshole voice work ever in a game. To this day, the phrase "chase the tuk tuk" makes me physically uneasy. I shattered a PS2 controller out of sheer fury playing this game, and it's his fault. I know it seems like I'm to blame for spiking the controller into the ground with force enough to make the ABS plastic explode like a wine glass, but until you've attempted perfection on each level of this with that prick basically taunting you the whole time, you can't understand. It's not that hard to finish the game if you just pass the stunts on bare minimum, but it's truly a beating to perfect every scene. I consider Stuntman a significant milestone for me because it brute-forced patience and perseverance with its unforgiving gameplay. I literally flipped the unseen virtual director double birds when I 100%'ed this game.
Project Gotham Racing 2 (Xbox) - Unlike Stuntman, this was actually a really enjoyable game. It had good graphics for the time and tight, predictable controls (if a bit arcade-y). It brought back the Kudos system from the first game, which was basically a version of stringing tricks together a la Tony Hawk, SSX, et al. Using random E-brake slides to keep your kudos going made for some occasional hilarity. However, like Stuntman, it tested your patience. I remember the cone challenges well. Those damn things took the word challenge seriously, and for a guy who drives in cockpit view, having the tail of your car graze a cone to ruin some massive point streak was brutal. I loved it, though. It had some fun features that would help shape the genre in positive ways. The virtual showroom and kudos system would make it into later games in the PGR series and beyond. Much of what made this series great still lives on in the Forza Horizon games in particular, although I'd love to see cone challenges make a comeback.
Rallisport Challenge 2 (Xbox) - This game was so damn good. It was just solid in every respect. It was a looker, it played well, it featured the rally heavyweights, it had cool, exotic locales, and it allowed for in-car radio running off of your music that you had put on your Xbox. This feature is just now happening again in 2016 with Horizon 3, so it's fair to say that this game was ahead of its time. A standout for the game was the surfaces, which felt as they should. Ice racing was a gripless nightmare, you'd bog down if you slipped off onto the Australian outback's red dirt, rainy Great Britain cause you to slide into trees, etc. Rallisport Challenge 2 is fairly unappreciated and unknown, considering how great of a game it was. These were the pre-Forza days, and between RSC2 and PGR2, the Microsoft-published racing games were really coming into their own. It's also worth noting that this series was developed by EA DICE, which apparently created a slew of racing games in the late 90s prior to the Rallisport Challenge series. Fun facts.
Burnout: Revenge (Xbox 360) - Yes, before anyone asks, I played a great deal of Paradise and Takedown. I love both of those games, but Revenge is my favorite of the Burnout games because it took everything great about Takedown and put it on the Xbox 360 to look damn pretty in the process. (Paradise loses points in my book for ditching the crash events, which were all kinds of dumb fun.) The handling in Revenge was surprisingly varied for an arcade racing game, with cars that had a good sense of "weight" to them. The bigger vehicles felt appropriately floaty and tough, while the lighter cars were twitchy and shattered easily. I remember one burning lap in particular with an F1 car that took me forever to beat. The game already had a crazy sense of speed to it, but that race took it to another level. Blinking wasn't even an option, which I recall being a very real issue as someone who wears contacts. There were times I remember actually being half-glad I crashed so I could rub my eyes for a second. Great game, though.
Forza Motorsport 2 (Xbox 360) - I remember this being difficult. The original Forza introduced more realistic physics to the genre, but this iteration, with the precision of the 360 controller and AI that wasn't easily bullied like most racers of the era, made for one tough game. Maybe it was just me overstepping my ability by selecting "Hard" AI or struggling to adjust to one of the first really good console racing sims, but I hit a wall on this game in a big way. So much so that I mostly missed out on Forza 3 and 4, which are regarded as some of the series' better entries. I didn't dislike Forza 2 at all; in fact, I respected the hell out of it for putting me in my place and taking realism a step further. Unfortunately, it did scare me off a bit. I probably should have just lowered the difficulty and turned on a bunch of assists, but I had too much pride, and it resulted in a bruised ego of sorts. Still, it was a really good game that further solidified the series.
Need for Speed: Shift (Xbox 360) - Shift never seemed to really find an audience, as it was a bit late to the party on the sim racing subgenre, with most people firmly entrenched in team Gran Turismo or team Forza at this point. However, it really had some strong points. I've done a bit of real-life racing (illegally on streets and legally on track days), and no game I've played has better approximated the visceral nature of racing. Real racing isn't nearly as stable as most games make it seem; it's equal parts terrifying, exhilarating, and exhausting. Shift manages to replicate that fairly well using some subtle effects like blur, lean, camera shake, etc. Granted, other games have employed such things, but typically for aesthetic effect, not to actually simulate the kinds of disorienting things that really happen behind the wheel. This game is a must-play for anyone who likes to race in cockpit view.
Forza Horizon 2 (Xbox One) - This list wasn't really meant to be a top ten or anything (more as a timeline to reminisce on some of my history with racing games), but I saved the best for last here. Horizon 2, for me, is an amalgam of several games on this list. The numbered Forzas have a tendency to get a bit dry, so I find the Horizon games a welcome departure that capitalizes a bit better on the graphics, controls, and details by making things more arcadey and fun. It has a car prize system similar to GT3, the Kudos system from PGR, the exotic locales of Hot Pursuit 2, and some events/features structured like those in the Burnout series. This all makes for a great blueprint, but perhaps the most enjoyable part of Horizon 2 is the sheer joy of cruising around. I know damn near every inch of that map by now, and it's still fun to just fire up Horizon 2 and drive. Horizon 3 looks poised to take this a step further shortly, but the bar has been set really high.
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