Who's that video game blogger that makes sweet, sweet love to the English language like it was a thousand dollar hooker? Who makes every word his undulating biznatch, with flair and swagger like the original gangster that he is? Oh, that's right, it's me, Sparky, here with another update for you to feast your eyes on.
This week, I'm covering my thoughts on the traditional JRPG in today's market (or lack thereof), as well as my thoughts on season 2 of Breaking Bad and the soon-to-be traditional I'm-Not-Worthy award. Dig in, Oh Trusty Readers, and enjoy.
Traditional RPG's Are the New Adventure Genre
There's a fascinating trend in today's gaming market. Traditional turn-based JRPG's have all but disappeared, save for the rich releases found on the handhelds. I've read a few thoughts on this throughout various forums in the last two years or so, and the general consensus is that the Japanese market is shrinking whereas the Western market is booming. Therefore, simple economics teaches us that Japanese game developers and publishers will concentrate on the booming market. Pretty simple cause and effect, and I can definitely see why they're not producing games in the genre with quite the vehemence that we found in the PS1-PS2 eras.
But as a gamer, I think it's complete bullshit.
I love the traditional JRPG nearly as much as I love adventure games. As much as I bitch about the crazy Japanese storylines, the cookie-cutter anime-esque wacky Japanese characters, and the general trend towards shoddy English translations, I love the basic mechanics of the genre. Nothing excites me more about a game than having a fleshed-out world to explore, with tons of NPC's to interact with and simple turn-based commands. I love depth to the character-building, exemplified in games like the Final Fantasy series or Disgaea (yes, I'm lumping turn-based Japanese strategy games into this discussion as well). Throw in some genuinely unique elements and characters, like Lost Odyssey, and I'm as happy as a pig dipped in shit.
I think publishers are underestimating the attraction of this genre to a core amount of Western gamers. True, we don't purchase games like Suikoden or Wild ARMs to the tune of the numbers sold of Modern Warfare or Mario Galaxy, but impressive numbers of copies of games like Final Fantasy XIII or (more importantly) Demon's Souls tell a story that a well-crafted RPG still has a vital role in the RPG market today.
Personally, I think developers should push for a new market in traditional RPG gaming. Keep the mechanics, the awesome world-building, and the core ideas of what goes into a quality JRPG, but drop the mentality that every game has to be The Next Big Thing. Not every game needs flashy Final Fantasy XIII-esque graphics. Focus efforts into building a great, solid foundation for a traditional JRPG, and you'll start to develop a fan base. Keep up that level with quality with incremental adjustments, find out what works and what doesn't, and above all else, concentrate on making something that doesn't feel like it's just knocking off the latest gaming trend. In a sense, look to the past to look to the future. Don't be afraid to make games with graphics on par with the prior generation of consoles, because as we're learning from this generation of consoles, graphical design can take a backseat to awesome gaming mechanics.
Danny Trejo and DJ Qualls Walk Into a Bar...
...and the third guy ducks. OK, OK, terrible joke, just awful. There, I slapped myself on the wrist. You happy? Good.
Over the past week, I've watched the generally excellent second season of Breaking Bad. If I liked the first season, I'm loving the second. The top-notch writing, the brilliant actors and actresses, and the unique understated cinematography all combine to create one of television's finest shows. Danny Trejo's guest appearance is the obvious climactic moment of the season and makes for one of the best episodes of the show's run. Jesse comes into his own this season, becoming more than just comic relief and becoming a truly sympathetic character. The episode concentrating on his interactions with a meth-addicted couple and their small child is stunning, brutal, and touching, all at once.
What You Should Be Reading Rather Than This
Each week, I'm spotlighting what I consider to be some of the finest blogs here on Giant Bomb with the I'm-Not-Worthy Award, as well as any other notable blogs. This week's I'm-Not-Worthy goes to ahoodedfigure for his excellent blog on finding collectibles and the illusion (or lack thereof) of impending doom within a game. It's a hell of a good read, made obvious by the great conversations in the comments section. Give it a go if you haven't caught it on the forums already.
This week has seen a great many fantastic blogs, including Paperlink's thoughts on video games recreating genocide, and last week's I'm-Not-Worthy winner dankempster's latest entry in his examination of Final Fantasy VII. Long-time reader Claude also brought to my attention DrRandle's interesting take on how Pokemon achievements could work. You've read my crap, so now you owe it to yourself to read something by users with something intelligent to say. Get a move on, little pardner!
I don't usually like to post these to the main forums, but in order to get my blogs circulating a little bit through Giant Bomb, I'll be posting them occasionally to the forum sections.
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