Well guys, I created a thread about disturbing moments in gaming sometime ago, and it seems that many of you liked it. It was very fun indeed, and I enjoyed seeing what made you guys really scared! So, this time, I wanna know what games made you sad, depressed... hell, have you ever cried during a specific moment in any game? Wich one? I admit it, I did cry sometimes. I'm not ashamed of that, really...!
Anyway, post your experiences with these kinds of games, or, a specific moment in a game that wasn't that sad in its entirety! If possible, share with us a video of that scene, that would be nice.
I hope you guys like this thread, and have fun! (:
Let me start it. ^^
The most sad and depressing moments in gaming
Persona 4 spoilers
It is only cliche because everyone agrees that it is sad as fuck.Metal Gear Solid 3's ending. Cliched answer, but it was a hell of an ending...
A lot of what happens at the end of Red Dead Redemption was pretty depressing. Oh, and speaking of Silent Hill, the scene where Lisa comes to terms with what she really is and just wants Harry to hold her is kind of a bummer as well.
The last 4 hours or so of RDR was beautiful and moving, and I imagine plenty of people here have similar feelings about a few choice moments in Persona 4.
The first time I played the Overlord DLC for Mass Effect 2, I was on a full Renegade run. That ending is sad and disturbing enough on its own, but taking the renegade route there really messed with me, I kept thinking on it and feeling bad for days.
Also, the ending of Half-Life 2: Episode 2 almost had me in tears.
@bybeach said:
From Metal Gear Evolved...whoops, Substance on, I always feared Octagon loosing his shit. I was the happiest person in the world when in MGS4 he said he had no more tears to shed. I said THANK GAWWWWWD!!!.
I may have stood and applauded at that moment. One of the reasons I didn't like MGS2 was the stupid, stupid Otacon crying. Ugh!
Silent Hill 3.
Go ahead and pick any of the memory items in Fragile Dreams. Prepare to weep as you hear how a dictionary or a photo can be turned into a dying person's unsung regrets.
@Akeldama said:
Metal Gear Solid 3's ending. Cliched answer, but it was a hell of an ending...
This.
Closely followed by the murdering of your entire party toward the end of an evil KOTOR playthrough.
"Snake has had ... a hard life... " and Tobi's "death" in Okami are two that quickly spring to memory.
As already said, the end of MGS3.
Also, that part at the end of Super Metroid. You know which one.
The day I finally got to play Dragon Age 2 and realized that it was a physical manifestation of the developers of said game taking a giant steaming shit on the first Dragon Age game, all the fans of Origins, and all the time and work that went into its creation.
@Video_Game_King said:
Go ahead and pick any of the memory items in Fragile Dreams. Prepare to weep as you hear how a dictionary or a photo can be turned into a dying person's unsung regrets.
I still have to get through that game. Still. It's just... It can be such a downer sometimes. D=
FF seems to have alot
Aeris getting stabbed by Sephiroth in FF7
Cyan and his family on the ghost train in FF6
I guess Tidus at the end of FF X was something emotional.
Zack dying in Crisis Core.
non FF ones i can think of....
Hawke's zombie mom goodbye in Dragon Age 2.
It's a bit long, but it's mostly the first section of this that was really emotional if you played through the game. Also HL2: EP2 ending goes without saying.
It's not rocket science.
@Marz: Highlight text, then press the little red button and you get
It's not rocket science.one of these nifty little things.
One for me I guess would be in Shadow of the Colossus when...
I'm going to go out on a limb here and say the part in the A Ending path of Valkyrie Profile when Lenneth regains her lost memories.
This is incredibly long and still doesn't cover every last detail, but the context is important to the moment. I'm sorry.
The scene is just heartbreaking. The game opens with a prologue seemingly unrelated to the main narrative, with a poor, abused peasant girl named Platina who is beaten by her parents and about to be sold into slavery when her only friend Lucian takes her away from the village. However, she dies shortly thereafter when they accidentally stumble into a field of flowers with toxic pollen.
For most of the rest of the game, you play as Lenneth, a recently awakened Valkyrie who must perform her duties in collecting the souls of warriors to fight in Ragnarok. Along the way, one of the souls she encounters is a grown Lucian, who senses an odd familiarity in Lenneth. After he's sent to Asgard, he still can't get Lenneth out of her mind and suspects that she might be Platina. Loki tricks him into using one of Odin's sacred artifacts to contact her and present her with an earring. Lenneth, however, becomes enraged that Lucian would break the rules so callously and cuts him off after receiving the gift. Lucian then discovers Loki's treachery and dies fighting him.
As the A-ending kicks into high gear, Lenneth puts on the earring and regains all of her lost memories. She remembers her days as a human with Lucian, and as a result, Odin and Freya, whom Lenneth had until them presumed were her loyal allies and retainers, attempt to kill her and give the Valkyrie body to her more ruthless sister, Hrist.
After a brief struggle by Lenneth's allies to defeat Hrist and recover the body, Lenneth's soul is returned to the Valkyrie vessel, and when she awakens, she freaks the hell out and returns to the meadow where Hrist had discarded the earring. It's agonizing to watch when she realizes that she had blown off the one person in the realms of gods and mortals that ever cared one bit about her and she can't take it back.
I can list plenty of moments in games that are supposed to be depressing or emotionally involved that end up overreaching themselves.
I won't overreach, myself, and list them. The Maria scene in Gears of War 2 is the premier example of the unmediated desire and envy most games and their developers have for rich and ponderous narratives. Unfortunately, Gears of War 2 manages to make authentic emotion it's rival rather than be it's disciple.
Anything I Involving Otacon in a third act of any Metal Gear Solid he appears in. Someone he loves always dies. I was actually just playing MGS4 act 4 earlier. God damn he is a tragic character. Every character has a tragic moment in that series though. I feel bad for all of them except maybe Fatman.
Numerous moments in FF6. Some moments in 4 and 7 are pretty moving as well.
Mother 2 and 3 have some pretty powerful moments in them. I don't want to say anything specific, but people should play those games.
Oh and how can I forget, RDR and.... did anyone ever do the sun social link in Persona 3. That guy is just dying, and its so sad. It mirrored the state of thing near the endgame for me and I thought it was very fitting.
The end of Snake Eater for mine also.
Perhaps surprisingly, I also found God of War to have depressing parts, especially where you see Kratos slaughter his family. And to continue with God of War, was it Chains of Olympus or the Ghost of Sparta, where Kratos chases his daughter Caliope around in the Eleuysian Fields; just something about the whole environment, and the concept of a father losing his daughter and then seemingly has her within his grasp again. It is a scene that tugged at the heartstrings.
In GTA 4 I initially made the decision to kill dwayne. I thought about how dwayne had asked Nico to take back his strip club without first informing him that the club now belonged to associates of Playboy x. It seemed like a deliberate and manipulative omission of information on dwayne's part, and while playboy was a total scumbag, he hadn't lied to Nico up to that point. Not to mention that playboy seemed to hold more influence over the city and would therefore be a more powerful ally as I progressed through the story.
Upon making my decision to kill dwayne, I went over to dwayne's shitty apartment, disposed of the single friend he had left to protect him ( a homeless looking guy armed only with a baseball bat ) and listened to Dwayne lament about how everyone he knew had betrayed him, right before shooting him in the back of the head. Not long after, I received a call from Playboy informing me that he would have nothing to do with me from that point on. It was the only time I've ever felt legitimately bad about a decision I've made in a game. In fact I felt so bad about it that I sacrificed about four hours of playtime to go back to an old save so I could kill Playboy instead of Dwayne.
I was weirdly moved by one moment in FFIX, somewhere off the beaten track - when you find Vivi's grandpa's cave...
To be fair that game has a lot of really existential stuff in it that really resonated with me as a 15 year old, with a fair chunk of plot devoted to manufactured beings that basically live for a set amount of time and then simply "stop". Also some pathos in the fact that Vivi, a child, was obsessed with his own mortality.
Also ultra bummed out by a moment in Limbo, which I played for the first time recently:
@Nottle said:
did anyone ever do the sun social link in Persona 3. That guy is just dying, and its so sad. It mirrored the state of thing near the endgame for me and I thought it was very fitting.
Yeah, that one was one of my favorites. He was such a smart guy. Kinda deserving of an arm punch at times, but yeah.
The moment in Shadow of the Colossus where...
The end of FFX where
I think it's safe to assume if I meant that, I would have said something at least remotely similar. But did I? If you think I did not, I agree.@solidejake said:
Metal Gear Solid 4 takes the cake, and eats it too.If you mean it ate away a lot of time without a worthy payoff, I agree.
Second playthrough of Nier is one of the most aggressively depressing times with a game you can have. And the first playthrough isn't exactly a dance on roses either.
If you're up for even more punishment, there's an even more depressing third and fourth ending waiting for you.
The moment in Shadow of the Colossus where...All of these, plus:The bit of Silent Hill 2 where...You realize you are the bad guy, for all the right reasons.In Red Dead Redemption where...You learn what James did, and understand and empathize with the real monster.The end of Crisis Core where...You realize no matter what John Marston did, he'd never escape the man he used to be, and be the man he wanted to be so badly.In The Darkness where...You fight and fight and fight, but no matter how hard you try, Zack can't be saved and history can't be changed.
The Darkness restrains Jackie, forcing him to watch the love of his life be shot in the head while he watches.you realize you are the bad guy, for the right reasons
- Lost Odyssey, especially the short stories. There are some really moving ones.
- Deadly Premonition, the ending. It was disturbingly sad.
- Silent Hill 4, the last level. The music, the story, made for a very sad ending.
- Nier, just before the final bout. Understanding the scope of everything, and how everything went down was just heartbreaking.
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