Volume of peoples voices
Edited By GunstarRed
Why is it that when I am talking to someone in first person shooters I cannot hear them or their vocal range drops when my back is turned?
I was playing the Allo Allo-ified Wolfenstein demo earlier and realised how absolutely annoying it is to have to stand in a certain place to hear what on earth someone is saying. It's my only real issue with the Half life(2) games. It becomes increasingly more ridiculous the more and more videogames strive for realism, It really bugs me in a game when I have to follow a certain character at a certain pace if not I will miss out on dialogue. Fable 2 had this a couple of times and its incredibly strange to suddenly get within a certain zone and catch the final few words of someones sentence...Like I wouldn't be able to hear anything they were saying because I was one centimetre out of range.. I dont want to have to stare at some shitty lip synching and bad facial movement because the game demands me to do so if I want to hear story or tutorial points. A game that doesn't fall for this is Bioshock with the sounds and voices of the enemies echoing in from other rooms. It's one of those things in games that just make absolutely no sense yet seems to be standard within the genre.
Although I think if i was argueing with someone and disagreed with their point I could just turn around and the volume of their voice would drop out... that might be pretty awesome.
Why is it that when I am talking to someone in first person shooters I cannot hear them or their vocal range drops when my back is turned?
I was playing the Allo Allo-ified Wolfenstein demo earlier and realised how absolutely annoying it is to have to stand in a certain place to hear what on earth someone is saying. It's my only real issue with the Half life(2) games. It becomes increasingly more ridiculous the more and more videogames strive for realism, It really bugs me in a game when I have to follow a certain character at a certain pace if not I will miss out on dialogue. Fable 2 had this a couple of times and its incredibly strange to suddenly get within a certain zone and catch the final few words of someones sentence...Like I wouldn't be able to hear anything they were saying because I was one centimetre out of range.. I dont want to have to stare at some shitty lip synching and bad facial movement because the game demands me to do so if I want to hear story or tutorial points. A game that doesn't fall for this is Bioshock with the sounds and voices of the enemies echoing in from other rooms. It's one of those things in games that just make absolutely no sense yet seems to be standard within the genre.
Although I think if i was argueing with someone and disagreed with their point I could just turn around and the volume of their voice would drop out... that might be pretty awesome.
HEY GUY, BILLY HERE AND I ADVISE YOU TO BUY SOME 7.1 HDMI AUDIO...IT MAKES A HUGE DIFFERENCE AND YOU CAN HEAR EVERYTHING CRYSTAL CLEAR!
I use 7.1 Audio for my PS3 and it sounds amazing...and the ranges are awesome too. Running through Uncharted 2 and it's perfect. Buy some speakers and a reciever for around $5000 and you'll be fine. :)
" Buy some speakers and a receiver for around $5000 and you'll be fine. :) "Yeah, I'll get right on that. ;-p
Y'WHAAAAAAAAAAAAAAAAAAAAaaaaa!?????, no, this has nothing to do with speakers.
I haven't a clue what youre talking about...
uncharted ISN'T one of thse games anyways... you can hear people just fine wherever you are.
...here is a picture. and yeah I have a Really fuckin awesome sound setup on a nice tv...so y'know
speakers don't fix this.....
but It doesn't add realism... I shouldnt have to be standing near someone to hear them fully, I stand in my kitchen and someone is across the room I can hear them as well as if i'm standing right next to them not like they have a pillow smothering their face.
I hate and I love it when games do this. It's kind of amusing how they manage to put such detail into something like that. I normally get over this by turning on subtitles (but not everyone likes that) which most games these days have anyway.
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