Yep, good atmosphere in games. A games atmosphere/setting can make or break a game for me and is perhaps most important above all else (setting and sound design). Love all the ones you mentioned above. As an example, I think Everybody's Gone to the Rapture is painfully slow, and the frame rate on base PS4 (haven't tried it on the Pro yet) doesn't help. The voice work is fantastic, but by the end, the story of the alien didn't impress me. What I loved was walking through Shropshire; the individual bits of character dialogue I enjoyed though because it was so well done. To be honest, a good story and the game's setting is the only reason why I play any kind of walking simulator.
If the story is good but the setting doesn't grab me I won't finish it though probably. That said, the game doesn't have to have a relatable setting. Dead Space or Bioshock, for instance, are some of my favorite game settings. I love sci-fi settings as it goes to a place that I can only imagine might be the future; I mean, I don't assume it will be, but to imagine it is nice. Historical ones are also great because it sends the player back to a time that you couldn't have experienced but know a bit about due to the learning of it. Maybe you played it and didn't like it, but a game I really liked due to the same reasons is Far Cry 5. Deadly Premonition was also surprisingly okay with this aspect. I also agree about Bully, I wish I liked it more; not just the game overall, but the setting specifically.
Yes though, for me it goes sci-fi setting is probably my favorite, then closely followed is modern times, small town or just a relatable setting. Maybe it doesn't fit the bill as it's not really memorable from a name perspective like 'Silent Hill' or 'Bright Falls' nor is it singular in place, but one of my all-time favorite settings in games is most of The Last of Us.
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