Normal first and if a game was really good I will give hard or higher a go for a second play.
What difficulty do you usually choose to play your games on?
I play my games on hard mainly because on easy the game practically plays itself. On normal difficulty much less so. On hard it feels like a lot of the hand holding is gone and you're left to your own devices. I wish more modern games designed the gameplay better around your difficulty choice instead of making your enemies take more damage and you less.
It depends on the main motive I am playing the game for. If the game has weak mechanics and I'm on it for the story, like Alpha Protocol, I go on the easiest. If the gameplay mechanics are fine but I don't think I want to play it a second time (like Darksiders) I go on the hardest, that way I also get most of the achievements on one run. If it's a game I love everything about, like Uncharted or Arkham Asylum, I tend to play multiple times on every difficulty.
normal, i'm an average gamer so i just go with the average difficulty. I usually tell myself i'll play it after on hard but once i've beaten a game, i can't go back (rachet and c;ank only exception).Only game i've played on a hard difficulty was halo reach and i stopped playing the campaign because of how frustrating the game was (gonna play it on normal one of these days).
Without a doubt normal. Easy: It's just too easy. Most games don't have a challenge in this mode. Hard: Sometimes the game seems to be unfair. Nothing it balanced, and everything is a bit off putting. Normal: Everything is perfect.
I can count on one hand the number of games where my first run was on the hardest difficulty, and those were games where someone recommended I do it. Splinter Cell: Conviction and Metal Gear Solid 3, and maybe one or two others I can't think of right now. I like to place my trust in the developer that their normal difficulty will provide me a challenge, but one that I can easily overcome with enough knowledge and patience. Sometimes, it doesn't work out quite that way (I'm looking at you Bungie), but most developers seem to work around that kind of model.
I'm in the minority here. I NEVER play on normal, I hate middle difficulties; always have. I often go to the easiest, then the most difficult. Playing on easy first is the best way to get used to a game so it makes it even easier to get through on hard. I think the way I play makes it so no game I face is actually that difficult in the end. I don't think I can say any game (nowadays) is hard, as long as you are determined to get through it. For example, I don't see Demon's Souls as difficult, but more time consuming since you have to keep upgrading, but as long as you stick to it, you won't have a problem. There are games that can be cheap because of the way a section is made by fault (which I gladly rarely run into), or there's games that are time consuming which will make someone say "I... I just can't do it.", and I think their mixing concepts up. OK, I don't want to get into all of this now since it'll get nowhere and some people just tend to argue over others opinions. Anyways, everyone excited for Deus Ex: Human Revolution? I know I am.
I usually start off with normal, then chose a higher difficulty if the game is worth running through again.
I used to pick the hardest to get all the achievements and such but I don't care about achievements anymore so I'll play on normal or easy so I can get throw it with my ADHD. Hard mode about 99.9% of the time just makes the game un-fun. Like in CoD it's just nade spam one shot kill.
Normal, always. I want the challenge to be the secondary thing, while still being there, when the first playthrough is for story and atmosphere. Second round, I like to crank the difficulty up.
"Normal" or default except in Halo titles which I bump up to "Hard" because that's actually "Normal" for those games.
The only time I play "Easy" is when I am trying to unlock characters and stages in a fighter. Although, there were a few times I dropped DA:O down to easy during my first run-through.
@Getz said:The way it was explained to me was, when you can only take a few hits, the pressure to remain hidden at all times makes the game much more enjoyable and rewarding. I found that to be mostly true in my run through Realistic mode, but some missions were exercises in endless frustration because of it. Still, totally beat that fucker and I'm glad I did.I can count on one hand the number of games where my first run was on the hardest difficulty, and those were games where someone recommended I do it. Splinter Cell: Conviction and Metal Gear Solid 3,Why was Splinter Cell: Conviction recommended on hard?
Easy because I like to enjoy the game's atmosphere and story (also hate being frustrated), but if the gameplay is a bit too easy then I put it up to hard.
If I enjoyed the game enough to want to play it again then I go to hard.
Normal almost always. I played both Dragon Age games on easy, because I really just wanted to experience the story and didn't really give a damn about the combat, especially in the second one. It's pretty rare that I'll go back and do a second play-through on hard or higher; that usually only happens with co-operative games. It's even more rare that I will finish said play-through, rather than simply dabbling in the increased difficulty.
It depends on the main motive I am playing the game for. If the game has weak mechanics and I'm on it for the story, like Alpha Protocol, I go on the easiest. If the gameplay mechanics are fine but I don't think I want to play it a second time (like Darksiders) I go on the hardest, that way I also get most of the achievements on one run. If it's a game I love everything about, like Uncharted or Arkham Asylum, I tend to play multiple times on every difficulty.Yep.
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