Would you like to work in the video game industry?
I guess I do already, given how I rule over them and stuff. Where's that option? Or do I have to play along and assume that I don't work in the industry? Fine, might as well. Yea, I'd like to work as a reviewer or something.
I really don't, it sounds like hell to work as a developer and you don't really have any creative input on the end product anyway, so it sounds like glorified office work where you have to spend large part of your freetime working unpaid overtime during crunch times. However as a reviewer or just games press in general sure, but I can't write to save my life so it's probably not my calling.
Got really close about a month ago, in Sales. My creative focus is writing though, and it's almost impossible to find an entry-level writing job at a video game company, ironically enough.
No I like being an outsider to the industry and would like to keep it that way. Video games are a hobby and if they became work I know I would enjoy them less and become jaded.
I always pick the joke choice in polls because including them defeats the entire point of making a poll, but if I were to really answer your question, then it would be yes with an *. I would only want to work in the industry if it was in the creative design and development part where I was allowed to design the games and oversee the development to make sure it was staying true to the vision. Otherwise, a resounding fuck no. It's a crap ton of work, zero job security, long hours, average pay, and depending on what company you work for can be zero thanks or appreciation for any of that work or extra effort.
@crusader8463 said:
I always pick the joke choice in polls because including them defeats the entire point of making a poll, but if I were to really answer your question, then it would be yes with an *. I would only want to work in the industry if it was in the creative design and development part where I was allowed to design the games and oversee the development to make sure it was staying true to the vision. Otherwise, a resounding fuck no. It's a crap ton of work, zero job security, long hours, average pay, and depending on what company you work for can be zero thanks or appreciation for any of that work or extra effort.
There is always a little truth in a good joke. Video Games covers the other. You never know.
Fuck no, I've been a level builder for a couple projects before, and that shit fucks with your head. Couldn't enjoy games for a while.
Don't mean to come across as an insult at you or anything, I have just never heard a good reason to include a joke choice in a poll. The entire point of a poll is to get a sense of how people feel, and including the joke choice just screws up those numbers and makes the entire reason for using a poll pointless.@crusader8463 said:
I always pick the joke choice in polls because including them defeats the entire point of making a poll, but if I were to really answer your question, then it would be yes with an *. I would only want to work in the industry if it was in the creative design and development part where I was allowed to design the games and oversee the development to make sure it was staying true to the vision. Otherwise, a resounding fuck no. It's a crap ton of work, zero job security, long hours, average pay, and depending on what company you work for can be zero thanks or appreciation for any of that work or extra effort.There is always a little truth in a good joke. Video Games covers the other. You never know.
Sorry, it's just a pet peeve of mine that drives me nuts every time I see people do it.
Similar to Jeff, the more I hear about the inner workings of the industry on the developer side, the less desire I have to be involved in it. Game journalism, though, is something that I am pursuing.
@FourWude said:
"MOOOOOM!!.... Claude's drunk again!"
Wow, everything up till now makes far more sense.
Nah, i refuse to work in anything that has industry as a part of the name. Small business owner is the sensible choice.
I would love to work in the industry, specifically on the development side, but I possess no skills relevant to the making of video games. :[
@Xolare: Pretty much that. It was a sad realization after spending two years of my life in college trying to get a job as a 3D artist.There's a guy named Kimono that worked on texturing models for modding communities and he eventually got a job at Crytek. As far as I know, the best way to get an "easy" start in the gaming industry is to learn and do by yourself and release your work publicly. Eventually someone from somewhere contacts you.
maybe as a writer, or it was video game voice over. but I think the writing about the games seems a lot more fun to me : /
@Xolare said:
@crusader8463 said:@Xolare: Pretty much that. It was a sad realization after spending two years of my life in college trying to get a job as a 3D artist.There's a guy named Kimono that worked on texturing models for modding communities and he eventually got a job at Crytek. As far as I know, the best way to get an "easy" start in the gaming industry is to learn and do by yourself and release your work publicly. Eventually someone from somewhere contacts you.
This comment right here made this poll great for me. Stories told, lives lived, enjoy and good luck.
@crusader8463 said:This isnt entirely easy in the least. teaching yourself is ok, but you have to be very motivated.@Xolare: Pretty much that. It was a sad realization after spending two years of my life in college trying to get a job as a 3D artist.There's a guy named Kimono that worked on texturing models for modding communities and he eventually got a job at Crytek. As far as I know, the best way to get an "easy" start in the gaming industry is to learn and do by yourself and release your work publicly. Eventually someone from somewhere contacts you.
The easiest and most assured way of getting a job in this industry is the people you know. 9 times out of ten a studio will hire a person they know and like then someone whose just good.
Going to school for any part of game development(3D modeling, texturing, concept, game dev) will be the most beneficial.
not just because of the courses but of the contacts you make. The people you went to school with are highly likely to score you a job later on.
Also a school that has an advanced course where game dev students, artist, animators come together to make a game are great. allowing on hands experience working in a team.
Clearing up the actual jobs, Most developer's will treat their employees very well. there is indoubtable crunch time, but from stories ive heard companies will provide dinner and etc, for you.
Also one must realize that most jobs you get will be contract work, you'll be on for a set number of months. if a developer likes you they may extended your contract or hire you on permanently.
Though you should always research the company you are applying for to see if they have a good track record on how they treat their employees.
Depends on the company. From all that I have heard about Rockstar, I would not like to work for them. I would, however, like to work for someone like Naughty Dog.
I'm actually about to begin my college career at RIT where I'll be studying Game Design and Development, so naturally my choice was a "Fuck Yes" haha. I'll be going in on the programming side of things, so I'll likely be working on engines and stuff, but I enjoy sitting down to code and walking away with something that I only had in my head. And, if the whole game thing doesn't work out well, I can always try to become a software engineer as the toolsets for those jobs are similar in nature. I love games and being able to make them sounds like a dream job, but only if I'm not at some company to makes working on them living hell.
@Xolare said:Notice the quotes around "easy" :D Kimono worked for years and years on texturing models and because he accepted the contract from Crytek he hasn't been able to release anything for any games that he works on. But to be fair, the man definitely deserves the work and the money. Check out his work, it's amazing.@crusader8463 said:This isnt entirely easy in the least. teaching yourself is ok, but you have to be very motivated. The easiest and most assured way of getting a job in this industry is the people you know. 9 times out of ten a studio will hire a person they know and like then someone whose just good. Going to school for any part of game development(3D modeling, texturing, concept, game dev) will be the most beneficial. not just because of the courses but of the contacts you make. The people you went to school with are highly likely to score you a job later on. Also a school that has an advanced course where game dev students, artist, animators come together to make a game are great. allowing on hands experience working in a team. Clearing up the actual jobs, Most developer's will treat their employees very well. there is indoubtable crunch time, but from stories ive heard companies will provide dinner and etc, for you. Also one must realize that most jobs you get will be contract work, you'll be on for a set number of months. if a developer likes you they may extended your contract or hire you on permanently. Though you should always research the company you are applying for to see if they have a good track record on how they treat their employees.@Xolare: Pretty much that. It was a sad realization after spending two years of my life in college trying to get a job as a 3D artist.There's a guy named Kimono that worked on texturing models for modding communities and he eventually got a job at Crytek. As far as I know, the best way to get an "easy" start in the gaming industry is to learn and do by yourself and release your work publicly. Eventually someone from somewhere contacts you.
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