Hey everyone! Would you rather play a game at 30 FPS consistently, or a game that fluctuates between 30 and 60 fps depending on the intensity of the action?
Would you rather have high FPS or consistent FPS?
Probably consistent, it's much, much more of a bummer to have 60 FPS for a minute or two then hit 30 than it is to be playing constantly at 30. In the BF3 alpha I was running it at 35 - 40 FPS and got used to it pretty quickly.
Consistent for sure.
Unless it's swings between like 150 and 200 fps (like some of the games on my PC does) then I don't really mind it.
I prefer consistent as for most games 30fps is fine, IMO it's mainly racing games that benefit from 60fps, If we were not running fraps the majority of us would never know the difference if our game was running at a consistent 30fps or 45 fps.
I am still rocking an 8800GT overclocked to death and its holding up really well, I still manage to play most games maxed out over 30fps but with new releases like the witcher 2 leaving me with the itch to play it on uber its definitely time to buy a new gpu at the end of the year.
I honestly can't tell the difference between 60 and 30 FPS Thus, I will always choose consistent FPS over high FPS. Even after choosing that, though, I still don't think I could articulate any frame rate drops or graphical hitches.
This is a tricky question since playing at 30 fps on a console with a gamepad vs playing 30 fps on a PC with a mouse and keyboard is VERY different. No only does your typical PC monitor have lower input lag than many larger LCD-TVs, the amount of motion that you get with a mouse is just far superior to a controller. Hence why a consistent 30 fps on a console feels okay, whereas a consistent 30 FPS on the PC often feels very slow and choppy. Honestly I would rather it fluctuate between 30 and 60 fps assuming that there would only be larger framerate drops in only the most intense of situations.
This depends on the game. If a game has really good animations that you're going to see (such as an adventure game or some RPGs), I'd really like a high framerate to make it look smoother. High-action games where mostly you're just seeing explosions and models dart in and out of cover probably don't need the framerate as much, but need a steadier one.
However, this is why I regularly upgrade my PC and use V-Sync, so I can have a constant 60fps.
Thanks for the input everyone! I'm making a complex game in game maker which is a slow language and my code is inefficient, so I'm having speed issues. It is a lot easier to make it run at a solid 30 then having to deal with the fps fluctuating constantly (you don't want someone with a faster computer to be able to walk twice as fast as someone with a slower computer). I think it feels alright at 30 (no mouse lag as far as I can tell) and the graphics are going to be bad anyways :P
Wait, but if it ONLY fluctuates between 30 and 60, then wouldn't you be better off having the higher framerate some of the time then the lower framerate the entire time? It's not like it fluctuates between 15 and 60. That I couldn't stand. But I guess it depends on the game. 30fps Puzzle Quest wouldn't be as annoying as 30fps TF2 or something.
Consistent, sometimes MMO's can suddenly hang like fuck during fights or just traveling and makes me feel as high as a kite.
MGS4 fluctuates between 30 and 60 FPS, depending on the intensity of the action. I didn't mind it; in fact, I enjoyed it. The game never dipped below 30, so everything was fine and dandy.
Consistence. If I can't play my PC games at a constant 60 (or very much so near constant) I get annoyed.
As long as it's 90% of the time at 60 FPS I'm OK, but if it's constantly changing from 40-60 then that shit is very easy to notice. Playing through The Witcher 2 on ultra at the moment with a constant 60 FPS and it is just gorgeous to behold and play.
I still think the console version of GTA IV is an abomination. That frame rate was atrocious, it really annoys me how if you get in a fast car on that game you're greeted noticeable frame rate drops. Every time.
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