@TruthTellah
And what makes Normal/Classic the default? Where does it say that? In the strategy guide?
"So... you just don't like difficulty options?"
It depends how you define an option. If a game lets me remap the controls, that is an option. If a game makes me map the controls before I even start playing, and forces me to commit to that choice for the entire 40 hour campaign, that is not a choice, it is a liability.
@living4theday258
It's a logic exercise. It's meant to prove that FE Awakening's difficulty levels are an arbitrary choice.
@believer258
"So you're saying that every single game in the history of video games that asked you to pick a difficulty before starting and wouldn't let you change it is a bad game?"
Fire Emblem doesn't just ask you to pick a difficulty. It asks you pick a difficulty and then it asks you pick a 2nd difficulty. It uses two different difficulty scales. That is incredibly arbitrary. This is compounded by the fact it is a, what, 60, 100, 200 hour game with tons of optional quests and DLC? Not a one hour NES game. So whatever you choose, you're stuck with it for the long haul. I refuse the dignify the game with a choice.
And, tricky tricky, by forcing to make a choice the game sort of shifts responsibility to have a balanced difficulty, or be well designed.
If the game is too easy "well why didn't you pick a harder setting?"
If the game is too hard "well why did you pick that then if you didn't want a challenge?"
Oh well of course. How could I be so stupid.
It's like, before playing the game, you're forced to sign a waiver agreeing that the game is good. In which case, why bother playing the game at that point. Might as well just get to it and start recommending it to all my friends. That's what everyone here is basically doing: "I picked Hard Classic. But whatever you pick, I'm sure it's fine. You will love the game. Because, whatever. Cutscenes!!"
"If you want it easy, then you pick Easy. If you want a decent challenge, then pick Normal. If you want a pretty hard challenge, then you pick Hard. If you like it rough and tough, then pick Lunatic."
Those are arbitrary labels/semantics. I will pick normal. Not because it's the ideal difficulty, but because it's labelled arbitrarily as normal, making it presumably the middle ground as intended by the dev's creators. Now if only I know what to pick for the 2nd choice.
When it comes to difficulty levels:
1 > 3 > [2 or 4]
When there are 3 choices at least I know to pick the middle one.
When there are 4 or 2, that's just obnoxious. At least with 2 it's usually "Normal" and "hard"
Which is a pretty good setup, because you simply know to pick normal for the first playthrough and hard on the 2nd playthrough. It makes some sense.
"A complaint that, I might add, isn't really legitimate, especially considering that the game is balanced for each difficulty quite well."
If that were the case then there would be no reason to have to choose. Even if the game makers came out and said "whatever difficulty level you pick, will be the right difficulty setting for you" then that's perversely false by the principle of being offered a choice at all. Why not just "force" everyone to play on Hard/Casual?
All the Fire Emblem Awakening fans in the room can't refute this logic. By your very arguments, that every difficulty level is fine, therefore is no reason not to have everyone use the same difficulty. It is a logical premise that OUGHT to be simple to understand. If the choice is no consequence, then there shouldn't be a choice. This is a videogame; its creators should start acting like game designers.
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