Something went wrong. Try again later
    Follow

    Future Cop LAPD

    Game » consists of 3 releases. Released Dec 05, 1998

    Future Cop L.A.P.D. is a third person shooter from EA released on the Playstation on August 31st 1998, and released later that year on the PC and Mac.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Future Cop LAPD is a third person action adventure game released for the Playstation, PC and Mac, in which players control X-1 Alpha, the LAPDs latest weapon in the war against crime. While it is mainly a game about shooting big guns in the name of the law, Future Cop also plays host to several platform and puzzle sections which help to break up the action.

    Originally conceived as Future Strike, a new addition to the popular Strike franchise, the concept was later changed to that of futuristic cops and robbers, but with heavy artillery. A teaser trailer for Future Strike can be found in the game Nuclear Strike after the final cutscene.

    Gameplay

    X-1 Alpha
    X-1 Alpha

    In the game, players take control of X-1 Alpha, a heavily armed vehicle capable of changing from a bi-pedal mech to a high-speed hovercraft at will. In Mech mode, players can move with ease over most terrain and jump over obstacles. This mode is also the easiest to control and is thus recommended for use in the platform sections. By contrast, in Hovercraft mode, X-1 Alpha is fast, nimble and can travel at speed over water. However all this speed comes at a price, with no traction it takes a second or two to come to a complete stop. Also steeply sloped terrain is almost completely impassable in hovercraft mode.

    To help with the fight against crime, the X-1 Alpha can be fitted with a selection of weapons divided into three groups: Guns, Heavy Weapons and Special Weapons. Spread throughout the levels are power-ups that repair you vehicle, replenish ammo for a weapon class or make a class of weapon more powerful. Weapon power-ups add an additional ammo supply of special ammo for a specific weapon, they are not time based.

    Weapons

    Guns

    Guns are your basic weapons and therefore carry the most ammo. Compared to the other weapon classes, however, they are also far weaker per shot.

    • Powered Mini-Gun: Twin mounted miniguns with a high rate of fire. Effective against Infantry and lightly armoured vehicles. Power-up increases damage and slightly increases rate of fire.
    • Flame-thrower: Single, right mounted flame-thrower. Highly effective against grouped infantry. Power-up increases damage and range.
    • Gatling Laser: Twin mounted Gatling laser similar to the miniguns. Effective against all enemies. Power-up increases damage and rate of fire.
    • Electric Gun: Single right mounted electricity gun similar to a Tesla coil. Highly effective against infantry (capable of killing infantry with a single shot) Power-up adds chaining effect increasing effectiveness against grouped targets.
    • (Secret weapon) Riot shield: Not really a gun. Generates a shield in front of the X-1 Alpha that adsorbs enemy fire and electrocutes anything foolish enough to wander too close. Power-up increases shield size to surround the X-1.

    Heavy weapons

    Heavy weapons are your go to weapons when the enemy start rolling out the armour.

    • Hell-Fire Missiles: Basic homing missiles. Effective against lightly armoured targets. Power-up adds multiple warhead missiles that split and select their own targets making them effective when facing multiple enemies.
    • Concussion Beam: Heavy laser cannon. Highly effective against fast moving and heavily armoured targets. While it is effective against masses infantry it is not recommended against single infantry targets as the guns can do the job just as easily, saving vital ammo. Power-up increases damage and fire rate.
    • Hyper Velocity Rockets: Rapid multi fire rockets. A rather weak weapon it is however highly effective against fast moving targets and infantry. Power-up increases damage.
    • Fusion Torpedo: Slow moving guided energy weapon. Effective against all targets. Power-up increases damage and range.
    • (Secret weapon) K9 Robo Dog: Robot K9 unit fired similar to the hell-fire missile. Unlike the hellfire missiles, the Robo K9 will attack the selected target and will continue to damage the target until either it runs out of power and explodes or the target is destroyed. If the target is destroyed the robo K9 will seek out a fresh target nearby. Effective against massed infantry. Power-up increases the number of Robo-K9 that can be fired at once.

    Special Weapons

    Special weapons are very powerful specialised weapons. They are usually used in an offensive or defensive role depending on the weapon.

    • Mortar Launcher: Vertical-launched impact-detonated explosive device. Effective against base defences and stationary units. Power-up causes warhead to fragment with each fragment holding the power of a standard mortar.
    • Bounce Mines: Dropped timed explosive. Detonates after a short period damaging all targets in the blast area. Primarily a defensive weapon. Power-up vastly increases blast radius.
    • Plasma Flare Launcher: Vertical-launched plasma energy weapon. Similar to the mortar but with greater range and damage. Also only one flare can be launched at a time, as pressing the fire button again will detonate the flare Power-up causes flare to split before impact to spread the damage out over a wider area.
    • Shockwave Generator: High-energy shockwave generator. Produces a large shockwave around the vehicle damaging threats in all directions. However, the shockwave generator is very short range so the player must get fairly close to the target to use it offensively. Power-up causes three shockwaves to be fired in quick succession increasing impact on the target accordingly.
    • (Secret weapon) Grenade Launcher: Vertical-launched detonation-controlled explosive device: Similar in range and damage to the Mortar. However, the grenade bounces on the ground and can be detonated in different ways. Either it will detonate on impact with an enemy, after a set time or when the player hits the fire button again. Power-up increases damage.

    Gameplay modes

    Future Cop LAPD is split into two modes, Crime war and Precinct Assault.

    Crime War

    He'd rather be fishin'!
    He'd rather be fishin'!

    In Crime War players take on eight missions in an attempt to rid Los Angeles of its most dangerous criminal elements. These include a rogue supercomputer, a gang of subterranean mutants and a group bent of arming an observatory. Over the course of the campaign players will travel to future versions of famous LA landmarks including Griffith Park and the La Brea Tar Pits. This mode is also interspersed with short cutscenes that are often humorous in nature, including X-1 Alpha making its own mark on the Hollywood walk of fame. This mode allows players to team up with a friend for split screen co-op over all the campaign missions. During the certain missions players will come across power-ups that unlock one of the three secret weapons.

    Two-player co-op adds a spin to Crime War. In co-op both players share a single health bar. When one player is hurt the other is hurt. This adds a good tactical edge to the gameplay.

    Precinct Assault

    Precinct Assault is the competitive mode of Future Cop LAPD. This mode plays very differently from Crime War. Players are given a choice of one of four themed maps plus one secret map which is unlocked on single player mode. Players start each round in a heavily defended base. Each base contains consoles that allow you to produce hovertanks to attack the enemy base and jet choppers to defend their base. Throughout the levels are neutral turrets which can be captured to help defend your territory and neutral outposts which can act as a forward base. In order to produce vehicles and capture neutral outposts players must accumulate points by capturing neutral turrets and destroying enemy vehicles and turrets. With enough points players can also produce a single heavy hovertank, called a Dreadnought, and a single heavy jet, called a Flying Fortress. To win a player must get one of their hovertanks or their Dreadnought into the enemy base.

    Two-player mode is simply one player against another in split screen competition.

    Loading Screen from the Secret Bug Hunt Level
    Loading Screen from the Secret Bug Hunt Level

    Single-player pits players against Sky Captain, an AI controlled jet fighter that gets progressively more difficult over the course of ten rounds on each of the four maps. Sky Captain regularly spoke directly to the player, often admonishing them for poor performance or insulting them based on their success. Sky Captain himself could also be destroyed but he would shortly respawn and resume his attempt to destroy your base.

    If players can successfully defeat Sky Captain on all four maps, they will unlock a special map called Bug Hunt, in which the various vehicles and turrets are replaced by insects and flowers.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.