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    Game Dev Story

    Game » consists of 4 releases. Released Oct 09, 1997

    A game company simulation game for iPhone OS, Android, and PC by Japanese studio Kairosoft.

    Highest Number of Copies Sold?

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    Afroman269

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    #1  Edited By Afroman269

    So how many copies did your biggest game sell? Just got this game today and I'm having a blast, my game, Call to War, sold 9,151,636. Scratch that, the sequel, Call to War 2, just sold 11,743,537.

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    Sanryd

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    #2  Edited By Sanryd

    How many years into it are you? I'm half way in and my highest selling game clocked in at only ~500k. Not sure what I'm doing wrong.

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    SethPhotopoulos

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    #3  Edited By SethPhotopoulos

    After I made a console my game sold for about 15 million

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    SethPhotopoulos

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    #4  Edited By SethPhotopoulos
    @tdk08 said:
    " How many years into it are you? I'm half way in and my highest selling game clocked in at only ~500k. Not sure what I'm doing wrong. "
    Hire better people.  That's still a great number for 10 years in on your first try.
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    Afroman269

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    #5  Edited By Afroman269
    @tdk08: year 17. You start out slow. Just keep making somewhat profitable games, ignore reviews and focus on building capital through contracts and occasional game developing. You'll get to the point of being able to hire better staff.
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    Afroman269

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    #6  Edited By Afroman269
    @SethPhotopoulos: Is it hard to make and support your own console?
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    Sackmanjones

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    #7  Edited By Sackmanjones

    My hit Shooter/Robot "Terminator 5" sold 40,950,071 units. Original? maybe not but badass? I vote yes

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    SethPhotopoulos

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    #8  Edited By SethPhotopoulos
    @Afroman269 said:
    " @SethPhotopoulos: Is it hard to make and support your own console? "
    Dude yes.  You have to get a hardware engineer but you have to level up all that person's stats which raises his salary.  My guy was Walt Sidney and his salary went up to over 30 grand.  It takes almost a year to make it and you will lose fans because you haven't made a game.  I sold a 9 million unit game thing and immediately started on development of the console. You have to also develop a lot of the regular stats for the console like 600 fun and 650 sound.   
    I built like the highest console though with a bluray player with 64 bit so it would cost a lot.  It costs a lot and you should wait for another playthrough when year 20 is finished so your games will be more likely to sell  in new game plus.
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    Afroman269

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    #9  Edited By Afroman269
    @SethPhotopoulos: Wow that shit is crazy and I didn't know the game actually finishes. What carries into new game plus?
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    ghettobond

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    #10  Edited By ghettobond

    I'm into year 34, and I made a Robot Shooter called Robot Shot that sold 51 million units.  This is after creating my own console. 
     
    I have no idea why, but I was addicted to the game the first few days after purchase.  I don't have that same addiction anymore, but once I pick up and play it, I can't stop until I've released a few games.

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    Metric_Outlaw

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    #11  Edited By Metric_Outlaw

    I thought I did really well. Apparently not, my Ski Based RPG, Caveman Skiing only sold 20 million.

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    ghettobond

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    #12  Edited By ghettobond
    @TimAllen624: Eventually you get to a point where you've got so many fans (spam the Lunar Writing advertising), you've trained and leveled up your employees so much, that almost any game you release sells a ridiculous amount.  I think it's more a matter of putting in time than it is doing well.  
     
    The game is awesome though.
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    SethPhotopoulos

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    #13  Edited By SethPhotopoulos
    @Afroman269 said:
    " @SethPhotopoulos: Wow that shit is crazy and I didn't know the game actually finishes. What carries into new game plus? "
    It doesn't end.  After a prompt in year 21 you can exit the game and start a new file.  The levels of the genres and types stay the same.  I think you keep dev points too?
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    TenFootMonster

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    #14  Edited By TenFootMonster
    @GhettoBond said:
    " I'm into year 34, and I made a Robot Shooter called Robot Shot that sold 51 million units.  This is after creating my own console.  I have no idea why, but I was addicted to the game the first few days after purchase.  I don't have that same addiction anymore, but once I pick up and play it, I can't stop until I've released a few games. "
    Wow.  And I was all proud of my game that sold 16 million LOL.
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    DanielJW

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    #15  Edited By DanielJW

    I'm in year 23 and my Ninja Action RPG "Ningasm 3"  sold 12 million units. Don't have my own console yet.

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    brodywb

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    #16  Edited By brodywb

    My best seller sold 28 million, but it really bothers me because the console I made it for only sold 15 million. Is everyone just buying two copies of the game?Also, the game was an online RPG romance game.

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    chaser324

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    #17  Edited By chaser324  Moderator

    My best seller has been Final RPG 2 with 13,567,360 copies sold.

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    kraznor

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    #18  Edited By kraznor

    Latest game, Neo Piracy 2, just wrapped up at 22,552,022. I'm in year 25 though, so my team is pretty beefed up. Apparently hackers are the best at game development. Can't for the life of me find a hardware engineer though. Gone through every hiring process numerous times, no luck.

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    Red

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    #19  Edited By Red

    Cogs of Gold, my robot shooter and sequel to Cogs of Steel sold 19.7million units.

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    overbyte

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    #20  Edited By overbyte
    @Kraznor said:

    " Latest game, Neo Piracy 2, just wrapped up at 22,552,022. I'm in year 25 though, so my team is pretty beefed up. Apparently hackers are the best at game development. Can't for the life of me find a hardware engineer though. Gone through every hiring process numerous times, no luck. "

    Buy the job change manuals from the salesman, pick someone, change his job, get him to level 5, then repeat. When all of his jobs are at level 5, you'll see Hardware Engineer in the job change screen.
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    mrbasehart

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    #21  Edited By mrbasehart

    My robot-action series Dangerbot has been a consistent seller throughout the game.  The last one sold over 50 million on my own console.  The must have been really, really good though, as I'd only sold 30 million consoles.  :)

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    crazyleaves

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    #22  Edited By crazyleaves

    38 million on an Online RPG / Fantasy on my own Console.

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    Maxx2029

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    #23  Edited By Maxx2029

    My innovative RPG Golf game Pro Golf 4 sold 39,8million in somewhere around year 16-17. Don't remember on which platform though. 

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    wandel

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    #24  Edited By wandel

    I made a Mystery Audio novel game called Scooby Doo that sold a bit over the 25 million mark.

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    regmcfly

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    #25  Edited By regmcfly

    Good lord. I hit 44 million with a reversi board game on my second playthrough. Was for my new console, and I was pumping out Lunar Advertising constantly. 

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    8kirby078

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    #26  Edited By 8kirby078

    RoboFeesh 9 sold just over 50 mil.
     
    Can't get it any higher than that :(

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    canucks13

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    #27  Edited By canucks13

    I got 54 Million for my war shooter called Call of War, it was shipped on my own console.

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    CraigAA1028

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    #28  Edited By CraigAA1028

    My best game sale was my Robot Shooter "Apocalyptic 3" which sold over 33 million. Developed for my own console the "XCast720".

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    blueaniman93

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    #29  Edited By blueaniman93

    My best seller was "Megaman" 
    it was a robot action game with a lot of niche appeal, innovation, and polish 
    it sold 11,000,000 approximately and in year 19

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    kraznor

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    #30  Edited By kraznor
    @overbyte: Thanks for the info, though I was recently able to hire a monkey who is a pretty formidable Hardware Engineer right out of the gate. Chimpan Z-Force.
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    DickDarlington

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    #31  Edited By DickDarlington

    I'm on year 18 and my best seller was Simtendo3, a game company simulator, with 23,852,655 units.

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    HaltIamReptar

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    #32  Edited By HaltIamReptar

    This thread is kind of a bummer, that you can sell so many units, even going beyond hardware numbers.

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    tsolless

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    #33  Edited By tsolless

    Game #30
    19,369,486 sales
    Animal/Life
     
    It was the first game that I made on my own console (Motherfuckn A). I was tired of thinking of names and so I figured I would go for a slightly ironic naming. Little did I know that it would become my best game.

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    Konamixx

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    #34  Edited By Konamixx

    59.489.447 to be exact. The name was No 1. Guess people had to buy just out of curiosity. Simulation/ F1 racing
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    Godot

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    #35  Edited By Godot

    26 million copies of the critically acclaimed Go Ninja Go 2 were sold on my own console. I think it was a Ninja Online RPG?

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    A_Dog

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    #36  Edited By A_Dog

    So far on like year 12 my Golf MMO, Ryder Golf, is my top seller with 6 million. 

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    NekuSakuraba

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    #37  Edited By NekuSakuraba

    How do you get the War type? Can't get it.

    But anyway i have 13 million sold on my Robot Shooter game called "Revenge 2"

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    blair

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    #38  Edited By blair

    Approximately 18 million units.

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    Sambambo

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    #39  Edited By Sambambo

    The Sims Online: 66,586,401 sold.
     
    The console had only sold 21 million...

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    JammyJesus

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    #40  Edited By JammyJesus

    Ork Lick 6, 47 mill copies. 

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    Geox2b

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    #41  Edited By Geox2b

    my best sale was a fantasy rpg "final rpg 2" at 37 million. and my other games i sell are an average of 20 million, but i am 27 years in now :)

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    Nettacki

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    #42  Edited By Nettacki

    The 4th entry in my Gyco series of Romantic Sims is my best seller at 24 million.

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    foggel

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    #43  Edited By foggel

    Just bought the game today, and have been playing 7 hours straight o.o
     
    My latest online fantasy mmo sold 50,2 million copies. World of War. I'm in my 16th year. It's weird that my console has sold a little over 18 million units, and my games usually sell more than twice the amount.

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    SaturdayNightSpecials

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    I think I broke 100k once. :( 
     
    Fucking reviewers can go die.

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    zus

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    #45  Edited By zus

    StreetWhores5 : a historical life game in which you play as a street whore in the 1800's, or something like that.... sold: a little over 30 million copies. 

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    BlaineBlaine

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    #46  Edited By BlaineBlaine

    Within the first 20 years, my Vietnam styled Magic The Gathering game (War/Card), The Deck Offensive sold 37 Million.  Which is weird since I had my own console since year 13 or so, so I was churning out Online Sim, SimRPG, Online RPGs and all of the other high dollar game types left and right. Card game ruled supreme.

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    michaelfb

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    #47  Edited By michaelfb

    20 million. Still building my company up.

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    kuz101

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    #48  Edited By kuz101

    At year 37, my highest selling game is, no joke, a Board Mahjong game called MBLAQ with 68 million copies sold (i let my friend name it, he is a huge Kpop fan)

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    Sambambo

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    #49  Edited By Sambambo

    The Sims Onlin(e) - 66,500,000

    3 copies per every console I think it was lol...

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    Afroman269

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    #50  Edited By Afroman269

    This thread revival has encouraged me to go back into this game. 
     
    @SuperSambo said:

    " The Sims Onlin(e) - 66,500,000 3 copies per every console I think it was lol... "
    Ya the release of Meat Beater Xtreme was so crazy that there are now 4 copies for every one of my consoles. Crazy fans.

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