So how many copies did your biggest game sell? Just got this game today and I'm having a blast, my game, Call to War, sold 9,151,636. Scratch that, the sequel, Call to War 2, just sold 11,743,537.
Game Dev Story
Game » consists of 4 releases. Released Oct 09, 1997
A game company simulation game for iPhone OS, Android, and PC by Japanese studio Kairosoft.
Highest Number of Copies Sold?
" How many years into it are you? I'm half way in and my highest selling game clocked in at only ~500k. Not sure what I'm doing wrong. "Hire better people. That's still a great number for 10 years in on your first try.
My hit Shooter/Robot "Terminator 5" sold 40,950,071 units. Original? maybe not but badass? I vote yes
" @SethPhotopoulos: Is it hard to make and support your own console? "Dude yes. You have to get a hardware engineer but you have to level up all that person's stats which raises his salary. My guy was Walt Sidney and his salary went up to over 30 grand. It takes almost a year to make it and you will lose fans because you haven't made a game. I sold a 9 million unit game thing and immediately started on development of the console. You have to also develop a lot of the regular stats for the console like 600 fun and 650 sound.
I built like the highest console though with a bluray player with 64 bit so it would cost a lot. It costs a lot and you should wait for another playthrough when year 20 is finished so your games will be more likely to sell in new game plus.
I'm into year 34, and I made a Robot Shooter called Robot Shot that sold 51 million units. This is after creating my own console.
I have no idea why, but I was addicted to the game the first few days after purchase. I don't have that same addiction anymore, but once I pick up and play it, I can't stop until I've released a few games.
The game is awesome though.
" @SethPhotopoulos: Wow that shit is crazy and I didn't know the game actually finishes. What carries into new game plus? "It doesn't end. After a prompt in year 21 you can exit the game and start a new file. The levels of the genres and types stay the same. I think you keep dev points too?
" I'm into year 34, and I made a Robot Shooter called Robot Shot that sold 51 million units. This is after creating my own console. I have no idea why, but I was addicted to the game the first few days after purchase. I don't have that same addiction anymore, but once I pick up and play it, I can't stop until I've released a few games. "Wow. And I was all proud of my game that sold 16 million LOL.
Latest game, Neo Piracy 2, just wrapped up at 22,552,022. I'm in year 25 though, so my team is pretty beefed up. Apparently hackers are the best at game development. Can't for the life of me find a hardware engineer though. Gone through every hiring process numerous times, no luck.
Buy the job change manuals from the salesman, pick someone, change his job, get him to level 5, then repeat. When all of his jobs are at level 5, you'll see Hardware Engineer in the job change screen." Latest game, Neo Piracy 2, just wrapped up at 22,552,022. I'm in year 25 though, so my team is pretty beefed up. Apparently hackers are the best at game development. Can't for the life of me find a hardware engineer though. Gone through every hiring process numerous times, no luck. "
My robot-action series Dangerbot has been a consistent seller throughout the game. The last one sold over 50 million on my own console. The must have been really, really good though, as I'd only sold 30 million consoles. :)
My best game sale was my Robot Shooter "Apocalyptic 3" which sold over 33 million. Developed for my own console the "XCast720".
My best seller was "Megaman"
it was a robot action game with a lot of niche appeal, innovation, and polish
it sold 11,000,000 approximately and in year 19
This thread is kind of a bummer, that you can sell so many units, even going beyond hardware numbers.
How do you get the War type? Can't get it.
But anyway i have 13 million sold on my Robot Shooter game called "Revenge 2"
Just bought the game today, and have been playing 7 hours straight o.o
My latest online fantasy mmo sold 50,2 million copies. World of War. I'm in my 16th year. It's weird that my console has sold a little over 18 million units, and my games usually sell more than twice the amount.
Within the first 20 years, my Vietnam styled Magic The Gathering game (War/Card), The Deck Offensive sold 37 Million. Which is weird since I had my own console since year 13 or so, so I was churning out Online Sim, SimRPG, Online RPGs and all of the other high dollar game types left and right. Card game ruled supreme.
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