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A respawn time forces the player to wait for a certain amount of time before they can re-enter a game and continue playing.
A game that depicts the future similar to what the retro era (1920s to 60s approx) would have envisioned or a game that takes place in modern/future times with style or references from the retro era. Also, games with technology or culture that would be considered outdated by the time the game takes place.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The concept of reviving somebody who is dead or down.
"Roadie Running" is a game mechanic similar to sprinting. Unlike sprinting, roadie running differentiates itself by greatly reducing the player's maneuverability, vision, and ability to use weapons.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Huge worms impervious to gunfire and live in the underground caverns of Sera.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
Getting extra stuff on a new game from a previous game save on the player's system.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
Anti-aircraft units for the Locust Horde. They jam radio communications and fire Nemacysts to take down King Raven helicopters.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
A hairstyle, sans hair.
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
Enemies that hide behind shields.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Sires are experimental creatures that appear to be a cross between a human and a locust. They are found at the New Hope Research Facility.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
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