Something went wrong. Try again later
    Follow

    Grand Theft Auto III

    Game » consists of 28 releases. Released Oct 22, 2001

    The third release in the Grand Theft Auto Franchise stars silent criminal protagonist Claude who, after having been betrayed and left for dead, is out for revenge. It was the first GTA game in 3D, an evolution that proved to be pivotal and helped establish the franchise as one of gaming's most popular (and controversial).

    spiritof's Grand Theft Auto III (PlayStation 2) review

    Avatar image for spiritof

    The sum of its parts...

    Perhaps it's taken me forever, perhaps I just missed the train, or perhaps I just moved onto other games and forgot to, but I'm finally of the club that has played GTA3 to it's finish, so here goes the review...

    What needs to be said probably already has, and better, but lets just say that GTA is one of the most singularly enjoyable games of all time. Even when you really delve into each aspect of the game, none of the gameplay elements really stands out as exceptional, and if you took just one gameplay element from the game and tried make a standalone game out of it, odds are that game would be getting a score somewhere around a 1 out of 5 (or lower, if even possible).

    Driving and stealing cars is probably it's best aspect, but everything else in between is almost scary bad. Shooting is haphazard, AI is about as smart as a newborn piglet, and the story is a disjointed mess. And yet, take all of these half baked elements and wrap them in a metropolitan environment that really has no equal, and you come out the other end with a very magical experience. It's a toy world just tempting you to go wild within it.

    That's GTA3's greatest and most groundbreaking accomplishment, making it's world breathe with a real, almost tactile, sense of being. One of the real joys of the game is just driving around, taking in the sights and sounds, and coming to the realization of just how much time and care was put into the design and layout of Liberty City. Everything that should be in the environment is, and better than that, it all makes sense. Liberty City (and honestly every GTA since) IS GTA's greatest and most interesting character. For that it gets HUGE props.

    Along with it's living, breathing, metropolis also comes it's open ended gameplay. The standard by which all since have been measured. The amount of time that can be spent ignoring the missions/storyline and just cruising Liberty City creatively thinking, wondering, "Can I get up there?" or "If I get up there, and then I decide to chuck grenades on that group of pimps down on the street, will the police be able to get me?" is one of the biggest appeals of this game. Exploration and the overall sense that the city is just there for you to "mess with" is probably GTA's greatest gameplay mechanic. I often wished that the consequences for my actions held greater weight over the long haul, but the overall sense of causing mass hysteria and then trying to "get away with it" is one of the best stress relievers since Asian massage.

    The storyline is really nothing to write home about, but is a necessary evil if you want to unlock the entire environment of Liberty City and a few extras. Most missions are minimally difficult and consist of pretty standard fetch quests and escort missions. Things start getting more interesting and more varied towards the end, but that's not really what you'll be playing the game for. Sight seeing and exploration is the thing that sells this package, not it's canned mobster wannabe storyline (which could probably be completed in just a hand full of hours to someone dedicated enough. It took me 5 years though if you need a scale for balancing :) ).

    Overall GTA3 is a game that immerses you in it's environment so deeply that you learn to ignore it's sizable flaws. GTA3 is the video game equivalent of The Beatles. Everyone knows who they are, some people feel they are both over hyped, and yet a lot of things wouldn't exist today without them. Both are pioneers. Love them or hate them, but you have to respect them.

    Other reviews for Grand Theft Auto III (PlayStation 2)

      Grand Theft Auto III 0

      Around the Christmas of 2001, there was a bit of a rivalry brewing between the PS2 and the new Xbox. Both systems had a high-profile game coming out. The PS2 had Metal Gear Solid 2, and the Xbox had Halo. But a lesser known game came out of nowhere to far more commercial success than either, a 3D sequel to a kitschy top-down driving series. It was GTA3, and it was a lot of fun. I remember playing it for the first time and being amazed by what I could do. It was the first true open-world game of ...

      3 out of 3 found this review helpful.

      The Blueprint 0

      It was one of the most notable releases in an overwhelming year for video games, stands out as one of the largest names when looking back at the previous decade, and will continue to receive premier accolades as long as video games exist. The quality of storytelling in games, the concept of sandbox gameplay in a well realized environment, and developers and publishers who aren’t afraid to flip off tight asses all have GTA3 to thank for setting a towering benchmark.  Your nameless, voiceless char...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.