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Game » consists of 2 releases. Released Feb 14, 2006
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Games featuring characters that are physically much younger than their actual age would dictate. This does not count gods or similar deities that are considered ageless.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Sequels that have the player controlling a different character than the preceding game(s).
Various games purposefully don't include blood when realistically there should be fountains of gore to avoid getting an adult rating and sell to a wider audience.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Optional conversation-based cutscenes that are unrelated to the main narrative. These conversations are often humorous or provide insight into the game's setting.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Everyone that is born has parents. These games feature adults with children of their own.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The concept of reviving somebody who is dead or down.
Classic form of numbering that gives things a more regal feel.
Special locations in game that allow the player to manually save their progress.
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