The Gun Buster wiki last edited by Jagged85 on 03/19/13 12:48PM
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Taito's Gun Buster, also known as Gunbuster, was an innovative first-person shooter (FPS) released in 1992 for the arcades, and is considered ahead of its time.
It featured on-foot gameplay and a unique control scheme that was a precursor to most modern FPS control schemes. The player character moves and strafes using an eight-direction joystick, while taking aim (and rotating left and right) using a mounted positional gun (a hybrid between a light gun and analog joystick). The controls work in a similar manner to most FPS control schemes, including WASD movement & mouse aiming on the PC, the twin-stick controls on consoles, and particularly the analog stick movement & motion control aiming on the Wii.
Gun Buster was also unique in allowing two-player co-op for the mission mode, and also featured deathmatch and team deathmatch modes for up to four players, via linked arcade machines, predating the networked deathmatch modes of Doom. Gun Buster also introduced maneuvers such as strafing and circle-strafing several years before they would become popular in the FPS genre.
Arcade hardware specifications
The technical specifications of the game's custom 32-bit arcade hardware:
- Main CPU: Motorola 68EC020 (based on 32-bit Motorola 68020) @ 16 MHz
- Sound CPU: Motorola 68000 (16-bit) @ 16 MHz
- Stereo PCM sound chips:
- Ensoniq ES5510 DSP sound chip
- Ensoniq ES5505 (32-channel) @ 15.24 MHz
- OSC: 40 MHz, 16 MHz, 30.48 MHz
- Custom GPU graphics chips:
- Taito TC0480SCP tilemap chip
- Taito TC0570SPC object chip
- Taito TC0260DAR pallette controller
- Other custom chips: Taito TC0510NIO input/output chip, Taito TC0470LIN
- Enhanced sprite-scaling system based on Taito Z arcade board