The Hang-On wiki last edited by Jagged85 on 03/21/14 09:34PM View full history


Hang-On is a motorcycle racing game released to arcades in 1985. It was developed by Sega's Japanese AM2 studio for the arcades, and was subsequently ported to the Sega Master System console and MSX home computer.

The title "Hang-On" was inspired by a turning technique of the same name used by motorbike racers that series creator Yu Suzuki found in a motorcycle magazine. Suzuki later learned that the technique in English is referred to as "hang off"; nevertheless, the name "Hang-On" stuck.

The arcade game was a popular Grand Prix style rear-view motorbike racer. It was regarded as the first motorbike simulator for its realism at the time, in both the handling of the player's motorbike and the artificial intelligence of the computer-controlled motorcyclists. It was also the first full-body-experience video game, as it was the first video game to use a motion-controlled hydraulic cabinet, along with force feedback technology, which revolutionized and revitalized the arcade game industry. It was also one of the first arcade games to use 16-bit pseudo-3D graphics, introducing Sega's "Super Scaler" technology, which allowed rapid sprite-scaling at high frame rates. In addition, the Yamaha YM2203 sound chip also introduced the use of digitized drums to chiptune music.

Hang-On paved the way for Sega's subsequent "Super Scaler" arcade hits, such as Space Harrier, OutRun, After Burner, Thunder Blade, and Galaxy Force.


Description taken from the back cover of the US release:

Hang On is the 3-D motorcycle race game that's taken the arcades by storm. Race through grasslands, seasides, valleys, nighttime city scapes and, of course, motorcycle racecourses. This game is so fast it even gives you special techniques like Hang-on and Countersteering for taking the corners.

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