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Game » consists of 7 releases. Released July 1985
Build five different "Toy-Cons" including an RC car, a toy piano and more using pre-cut cardboard sheets in the first of Nintendo's Labo construction kits.
A prequel to the original Yakuza set in 1988, featuring a young Kazuma Kiryu and Goro Majima as dual playable protagonists.
Kinect Adventures! features a series of gesture-based mini-games using Microsoft's Kinect sensor.
Compete with friends in simplified motion controlled versions of five sports: tennis, baseball, bowling, golf, and boxing. It served as the pack-in game for most distributions of the Wii, making it the best-selling single-platform game of all time.
Supermotor is a motorcycle racing game for GameKing.
Played with a plastic, motion-sensitive Katana Controller, this first-person hack & slash game put players into the role of a Samurai, with zombie enemies to slash in every direction.
MotoGP 2 brings the excitement and energy of the fans and media into the game world like never before. MotoGP 2 is the second game in the critically acclaimed MotoGP:Ultimate Racing Technology series.
An arcade light-gun shooter with a camera to detect player movement, allowing the player to use body movement to hide behind cover and dodge the (slow-moving) bullets. It was the first video game with fairly accurate full-body motion detection, and probably the only one with a motion-controlled cover system.
Developed by Namco, this racing simulator brings the excitement of MotoGP to the consoles.
A Japan-exclusive behind-the-back arcade fighting game set in the world of Dragon Ball, using graphical effects to simulate 3D using hand-drawn graphics. Although it was distributed with standard controls, a known "deluxe edition" of the game existed (with limited full-body motion sensing).
An arcade motorcycle racing game by Sega-AM2, featuring a more realistic circuit-based take on the genre (as compared to their earlier Hang-On games).
A motorcycle racing game based on the MotoGP circuit that was developed by Genki and published by Atlus for the SNES in 1993. It was followed by GP-1: Part II.
A standard over-the-shoulder motorcycle racing game for arcades similar to the Hang-On series. Developed by SNK, it's known for its in-depth Story Mode, featuring a young unknown street racer's path to the professional racing circuit.
An Irem motorcycle racing game for the Game Boy and PC Engine.
A PC Engine motorcycle racing game similar to Hang-On that is based on a manga by Shuichi Shigeno, the creator of Initial D.
A motorcycle driving game developed by Human and published by Varie for the NES. It was released in Japan only at the end of 1988.
Galaxy Force is a space-themed arcade game from Sega that used their super-scaler technology to create the illusion of 3D depth. Various home system versions were produced, but none could properly recreate the cutting edge effects.
A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
An arcade racing game released by Taito in 1987 and later ported to various home systems. It was the first arcade racing game to use stereoscopic 3D glasses.
After Burner is a classic Arcade shooter, designed by SEGA game creator legend Yu Suzuki. It was released first in the Japanese arcades in 1987.
A motocross simulator developed for the Arcade by Sega and later ported to many home consoles.
Yu Suzuki's classic 1986 Sega arcade "driving game" puts players behind the wheel of a red convertible sports car on a trip through American- and European-inspired landscapes.
Play as a flying dude holding a large cannon as he takes on giant mechs, flying mushrooms, and fire-breathing dragon skeletons.
The first 16-bit video game, Pole Position was responsible for popularizing third-person psuedo-3D graphics and racing games as a whole.
Turbo is an early racer released by Sega in 1981, using a third-person rear-view racer format nearly a year before Pole Position. The ColecoVision port featured a racing wheel and gas pedal peripheral to simulate the arcade experience of the original.
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