Hi there
this is my first post so I hope i've posted in the right place.
I have seen some amazing visuals from this game but do you think that
it will stuff from the uncanny valley effect like what append with
FF fantasy the spirits with. the character looked a bit to real and didn't animate well enough to look convincing.
Heavy Rain
Game » consists of 12 releases. Released Jan 25, 2010
An interactive thriller from the studio behind Indigo Prophecy, sporting a dark storyline involving the investigation of a mysterious serial killer.
will heavy rain suffer from the uncanny valley
I don't have a problem with the gameplay of Fahrenheit, so I'm cool withthat. But I never noticed a problem with the visuals till I showed a friend the Tech Demo last night for Heavy Rain, and she giggled quite a bit throughout it. Maybe as a gamer, I got used to some weird visuals over the years.
Well, Heavy Rain is on the list of games on the Uncanny Valley concept page.
I believe games will still have this uncanny valley effect for quite a while. Though, the big budget games these days such as Uncharted 2, Resident Evil 5, Metal Gear Solid 4 and Heavy Rain all put a lot of effort (and a lot of money) in finding good actors and putting them in a motion capture studio for most of the development cycle, so for quite a while now I've been having a good feeling about video game animation and cinematics.
a normal person will see that and say "wow that looks so real!" thats probably it, Uncharted 2 is a good example of how voice syncing and all that good stuff should be done. Some parts of heavy rain appear a little weird when the characters talk, but i'm sure they will work out all the issues when the game is released
dude, this uncanny valley crap is pure bullshit. 30 rock makes a 30 second joke about polar express and now we all think the "uncanny valley" is real. fuck that.
" dude, this uncanny valley crap is pure bullshit. 30 rock makes a 30 second joke about polar express and now we all think the "uncanny valley" is real. fuck that. "It's not some grand conspiracy, it's just a way of quantizing a natural human response. Don't be a dumbass.
And yes, if Heavy Rain is anything like that demo they showed of the woman actor auditioning for a part (a while ago), it will be pretty unnerving.
" Hi thereYou can't really compare the two because and as redundant as this may sound, one's a game and another is a movie.
this is my first post so I hope i've posted in the right place.
I have seen some amazing visuals from this game but do you think that
it will stuff from the uncanny valley effect like what append with
FF fantasy the spirits with. the character looked a bit to real and didn't animate well enough to look convincing."chareter
Nah. I don't expect it to. The more things in the uncanny valley we experience, the less uncanny they get. If heavy rain was coming out as a PS3 launch title some years ago, the effect might be much more dramatic.
But those Japanese robotic toddlers are fucking horror movie creepy. Those will take much longer to make it out of the uncanny valley than videogames.
That main girl and the guy with the beard look terrifying whenever they talk or do anything with their faces.
Welcome to Giant Bomb. From what I've played of the demo the animation isn't too bad. Not amazing or anything but decent. Same goes for the voice acting.
@Jeust:
I agree. From what I've played the QTEs are way better and easier to do. However that doesn't change the fact that a miscellaneous task like climbing over a fence in Indigo Prophecy was way harder then it needed to be. I hope they learned from their mistakes.
Fahrenheit played ok-ish. I played it on a PC and for the timing sequences I could get past them with no problems by mashing all the keys on my keyboard constantly. Seriously, that worked. The big problem though was trying to use a mouse for the timing stuff, YUCK. I think Heavy Rain is refined it enough for it to work.
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