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The well known medical professionals of Silent Hill.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
An enemy in the Silent Hill franchise.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
An creature in the Silent Hill franchise.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
This concept is for games in which at least one of the main characters is male.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
The concept of reviving somebody who is dead or down.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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