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Concept »
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A style of gameplay where players must navigate a vast stream of projectiles.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Your current position shows you what place you're in during racing games, events and more!
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A continuously updated tally of each player's score, kills, deaths, and other info in a multiplayer match. It can usually be pulled up while playing by pressing a button or key.
Updated downloadable "remakes" of classic Namco titles from years gone past.
Rhythm game's that use beat sliders usually give the player the ability to earn a note streak if they stay on track with their striking of notes consistently
Par times are provided as incentive to complete levels faster. Par times are typically achievable without any advanced techniques such as rocket jumping or animation canceling.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Found in games with point-totals in which a single point is added to the tally each time a continue is used.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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