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    I Heart Shift

    Game » consists of 0 releases. Released Sep 08, 2009

    I Heart Shift is an Xbox Live Indie Game developed solely by Giant Bomb user Keir Miron (Fronominal).

    I made an Xbox Live Indie Game!

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    Fronominal

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    #1  Edited By Fronominal
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    JJOR64

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    #2  Edited By JJOR64

    I'll get the demo and try it out.

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    Fronominal

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    #3  Edited By Fronominal

    Much Love

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    Video_Game_King

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    #4  Edited By Video_Game_King

    So it's possible for random people to put their own games on the market? Interesting. Or it would be if I knew dick about making video games.

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    Fronominal

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    #5  Edited By Fronominal

    Yes you have to develop using Microsoft development kit XNA.  You have to pay a membership to get it running on an xbox.  You submit for marketplace and the community passes or fails it for bugs and other things.

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    Fronominal

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    #6  Edited By Fronominal

    Oh and i get a cut of all the sales.

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    SpecTackle

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    #7  Edited By SpecTackle

    Very cool man, congrats on the approval.

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    Fronominal

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    #8  Edited By Fronominal

    Ya third time was a charm.

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    wefwefasdf

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    #9  Edited By wefwefasdf

    That is awesome. Congratulations! 

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    JJWeatherman

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    #10  Edited By JJWeatherman
    @Fronominal: That's awesome. Well guess what, I happen to have 84 more microsoft points left on my account. So since there really isn't anything else i know of that interests me, I'm gonna buy it. The concept sounds really interesting from the description.
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    Stang

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    #11  Edited By Stang

    Congrats on your achievement! I will check it out :)

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    Fronominal

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    #12  Edited By Fronominal
    @JJWeatherman: Much love you will not be disapointed.  I could tell by your rich pic that you have good taste.
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    JJWeatherman

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    #13  Edited By JJWeatherman
    @Fronominal said:
    " @JJWeatherman: Much love you will not be disapointed.  I could tell by your rich pic that you have good taste. "
    lol, yeah for sure.
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    MVP1101

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    #14  Edited By MVP1101

    so i played the demo and i hate this game it is not fun at all 
     
     
     
     
     
     
    J/K man, i liked it and it is only 80 points so i bought it . Keep up the good work

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    deactivated-5aeccee38cdf9

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    Sounds cool, I'll give it a look, especially for 80 points.  Best of luck.

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    Kiemoe

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    #16  Edited By Kiemoe

    Congrats!

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    Jeust

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    #17  Edited By Jeust

     @Fronominal: 

     Great man :D 

     
    keep it up!  
     
    I'm gonna check it out... 
     
    and how was working with xna and microsoft? 
     
    Cheers
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    Drebin_893

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    #18  Edited By Drebin_893

    Congratulations, man :)

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    Fronominal

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    #19  Edited By Fronominal

    Thank you all for checking it out.  Working with Microsoft is fine its the community that can be a little slow and frustrating.  It is a free review and play test program after the creators club membership so i can't hate.

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    Fronominal

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    #20  Edited By Fronominal

    You guys are very nice with your feedback.  I am also on the "other" sites and people are not as kind and embracing.

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    natetodamax

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    #21  Edited By natetodamax
    @JJWeatherman: How did you end up with only 84 points?
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    Stang

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    #22  Edited By Stang

    That is what makes Giant Bomb so great! I have not taken a look at it yet (sorry, it seems I lied), but I will grab it today. For 80 points, why the hell not?

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    Fronominal

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    #23  Edited By Fronominal

    If you keep in mind this is made entierly by a graduate in 3 months.  I think it is a hell of a game for a dollar.

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    jakob187

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    #24  Edited By jakob187

    I have an idea for the game.  I know it would make an incredibly badass game.  I just don't know shit about developing with XNA.  If I did, I would make the game.  Instead, I'm going to wait for my buddy to finish college for video game development, then we're going to start working on the game...and eventually it will lead to world domination. 
     
    In the meantime, I'll DL the demo and check it out.  Liking what I'm seeing so far.  = D

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    Fronominal

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    #25  Edited By Fronominal

    Ya the xna community is pretty quick to help other developers.  Also there is a  bunch of starter kits to make games really quickly.

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    jakob187

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    #26  Edited By jakob187
    @Fronominal said:
    " Ya the xna community is pretty quick to help other developers.  Also there is a  bunch of starter kits to make games really quickly. "
    Yeah, but I think my game would be a little bit more involving than what XNA can handle.  It'd be 2D side-scrolling platform/action/puzzle.
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    Fronominal

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    #27  Edited By Fronominal

    Xna is slower than using a straight from the ground c++ engine.  If you youtube xna you can see alot of tech demos showing what it can do.  That said it is alot safer and you can bring out the game on the xbox 360 without getting a publisher or dev kit.

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    Fronominal

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    #28  Edited By Fronominal
    Also anyone who wants to give feedback on my game that would be greatly appreciated. 
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    deactivated-59c96a6e99d9e

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    Kudos, Fronominal. Pretty clever game. I just finished playing the trial and will definitely purchase it next time I have some extra points. Were you inspired by the game "Groov" at all? I felt some similarities in menus and musical elements of the game.  
     
    Fusing twin stick and puzzle is a really great idea. I guess the only problem I had was when I was playing the 3rd stage on the trial, the beat speeds up at one point and starts to play different musical notes more frequently. Is there a reason for the different notes? Does each note correspond with a tile color? I wasn't really sure. The chaotic string of notes definitely ramped up the intensity, but at the same time, it was a little bit ear piercing and random. 
     
    Good work! Looking forward to playing more of it.

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    beargirl1

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    #30  Edited By beargirl1

    it looks awesome, sadly I has no 360 so i can't really try it out right now.  
    but for 80 points i'd buy it for sure 

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    Fronominal

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    #31  Edited By Fronominal
    @brooksee:  The music is random each time you play it.  There is no real deciding which notes play in the scale.  Thanks for checking it out.
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    RHCPfan24

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    #32  Edited By RHCPfan24

    I think I will try this out! Making a game is very cool, congratulations.

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    Psyx2

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    #33  Edited By Psyx2

    Sweet, congrats. I'd try it out, but I don't have a 360.

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    Fronominal

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    #34  Edited By Fronominal

     @brooksee:
     
    I played groove but it had no conscious influence on my game.

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    Fronominal

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    #35  Edited By Fronominal

    And the forum dies.

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    Origina1Penguin

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    #36  Edited By Origina1Penguin
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    #37  Edited By Hand_banana

    Looks sweet dude! I'll be downloading tomorrow after I get of work!

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    Fronominal

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    #38  Edited By Fronominal

    Yes i sent them a package@Origina1Penguin said:

    " Bumping an old thread, I know, but this is the game shown in the GB Mailbag: Pakistani Pop-Top Edition, correct? "
     
    Yes i sent them the package and was ex-tactic that it got into the mail bag.

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