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The ability to grab your opponent mid-air and throw him once you have your hand on him.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Uses Nunchucks in a special move and win pose in Darkstalkers; more importantly, was taught to control his dark half by a kung fu master who was also a Darkstalker which is shown in the UDON Comics.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Male characters who are depicted in an overtly sexual manner.
Jon Talbain frequently uses his claws in attacks and special moves.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Werewolves are humans that can shapeshift into wolves or wolf-like creatures. They often have strength and senses that surpasses those of both humans and wolves.
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