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Game » consists of 8 releases. Released Mar 22, 2012
A plot device where the story appears to be heading to a conclusion, but in reality there's still more to the story. For example, just when you think you've saved the world, the true final threat reveals itself. Often appears in Japanese RPG and visual novel titles.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
The first game publicly shown for an upcoming platform.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
(3DS)
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
All dogs go to heaven? Nobody told these.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
According to greek mythology, Hydra was a many-headed serpent; the offspring of Typhon and Echidna. For each head that got cut off, two new heads would grow in its place. It was eventually slain by Hercules.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Some games feature end credits that scroll over a playable segment of action.
A game mechanic where the player's possessions occupy a certain amount of space on a matrix; inventory items can be manually manipulated to fit within the grid.
Enemies found in the Kid Icarus series that look suspiciously like Metroids.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
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