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Game » consists of 12 releases. Released Mar 21, 1996
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
A giant bear-like enemy of Kirby.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kabu is a recurring character in the Kirby series.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Lovely is a kindly-looking flower who will turn wicked and attack Kirby if he gets too close.
This concept is for games in which at least one of the main characters is male.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A species of creatures in the Mother franchise, meant to signify innocence.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Special locations in game that allow the player to manually save their progress.
Scarfy is a floating enemy from the Kirby Series. It mutates into a more threatening form if Kirby attempts to inhale it.
A Secret area is a place hidden that few will find unless they know where to look.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
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