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Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Leon fights against enemies that have succumb to a virus or disease.
A physical confrontation between two opponents without any outside interference.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
The highly mutated virus developed by the Umbrella Corporation.
The villagers infected by Las Plagas in Resident Evil 4. "Ganado" is a Spanish word meaning "cattle".
A gunslinger is to guns what a swordmaster is to swords.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A gameplay mechanic allowing players to store their items and freely carry them around.
The act of pressing your lips against someone or something else as a sign of affection.
Las Plagas are parasites that take over humans and other animals, turning them into zombie-like monsters. First introduced in Resident Evil 4, they have also appeared in several other games in the franchise.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
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