The Little Samson wiki last edited by Mento on 09/22/13 08:50PM View full history

Story

The Prince of Darkness, Ta-Keed, has escaped from his imprisonment and has been terrorizing the countryside as a means of vengeance. Emperor Hans has heard the legend of the Majestic Bells and their bearers and call for the heroes to fight Ta-Keed and his armies!

Heroes

Heroes are the different characters the player takes control of throughout the game. There are four heroes in total, each with differing abilities and play-styles that are introduced in character specific stages. Upon finishing the introductions the player is able to take control of each of the four heroes, utilizing their strengths as a means to complete the various stages.

Little Samson

The young human hero, owns the White Bell and uses his mountain-climbing background to allow him to grab on to just about anything! Using this specialty, along with the ability to fire bells while climbing makes Little Samson invaluable to cross almost any terrain available while maintaining a good offensive.

Kikira the Dragon Lord

Owner of the Blue Bell, Kikira is able to fly for a set amount of time making her perfect for stages with a lot of platform jumping and open space. Kikira's main attack is a fireball breath that increases in power the longer it is held before firing, also changing her body color!

Gamm the Rock Lord

The biggest, and therefore slowest, of the characters and owner of the Red Bell. Gamm has edge in all-out power. With one single punch, controllable in 4 directions, enemies that could take many hits fall to the feet of the great golem and being the toughest character allows him to even walk across spikes!

K.O. the Enchanted Beast

The tiny mouse hero, K.O. is the fastest moving character which also give him the lowest health. His stature and ability to climb surfaces, similar to Samson, provide K.O. with the only means to get to hard-to-reach places. Laying time-delay bombs as a weapon prove that tiny does not mean "weak".

Power-Ups

There are few power-ups in the game, however each posses important effects to help the player and stay active for the entirety of play. These power-ups are:

  • Doll: Gain an extra life.
  • Potion: Remains available until used. The hero that picks up the potion is the owner and only recipient of it's effects. When used, the potion will restore the owner's full health points.
  • Big Heart: Restores four health points.
  • Small Heart: Restores a single health point.
  • Crystal Ball: Permanently add two health points to health meter for receiving hero.

Gameplay

Little Samson is very clearly and unabashedly a Mega Man clone. Jumping with the A button and attacking with the B button, players must traverse stages avoiding pit-falls and enemy attacks while collecting power-ups and eventually fight a boss before the next level. The health meter is very reminiscent of Mega Man as is the overall feel of the character movement.

Little Samson has two modes of play, Easy and Normal. On "Easy" mode enemies are much more scarce, the maximum health points are double that of Normal and, most uniquely, a death of any hero with the exception of Little Samson will result in that hero no longer being playable until the full stage is cleared. Each hero has a separate health meter while sharing a pool of extra "lives".

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