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A hat for the Heavy, Medic, and Soldier in Team Fortress 2. It was added to the game with the Replay Update.
An unlockable for the Scout in Team Fortress 2. Crit-A-Cola gives the user an extra 35% damage buff for 6 seconds.
The mysterious intelligence holds a large amount of value to the mysterious announcer, however to the common mercenary fighting the battles it's true importance is unknown.
A misc item for the Heavy and Soldier in Team Fortress 2. It was added into the game with the Über Update.
A hat for the Heavy in Team Fortress 2. It was added to the game during the Classless Update.
A pair of steal toed boots for the Demoman. Released During the Uber Update
A pair of Brass Knuckles for the Heavy weapons added during the Uber Update.
An adhesive that binds objects together.
NX-74205 Federation warship, one of the few ships in Starfleet with a cloak.
A misc item for the Pyro in Team Fortress 2. It's a promotional item from Killing Floor.
Aperture Science's infamous and lost vessel.
A substance derived from the secretions of Antlion larvae, larval extract has many purposes and uses.
Also called the Strider buster, the Magnusson Device is a weapon that Gordon Freeman uses to take down Striders and Hunters in Half-Life 2: Episode Two.
There's a particular type of jacket that ends about halfway down your torso and has particularly slim sleeves. Nobody wears these in real life, but in the world of video games they are quite popular.
Kria's amulet given to her by her Grandmother before she disappear. It shows the 8 realms, the Teal Center KrabbitWorld, Orange Beast Realm, Dark Blue top center Realm of Darkness, Green Solar Realm, Light Blue Realm of Dreams, Yellow bottom center Realm of Light and Purple the Realm of Contrivance.
Hand tool used to cut glass
Default secondary weapon for the Demoman in Team Fortress 2.
Natascha is the sister weapon of Sasha the heavy machine gun primarily used by Team Fortress 2's Heavy Class.
An item pickup in the Heretic/Hexen series. Temporarily granted the player the ability to fly.
The second weapon used by Hexen's fighter character. A single-headed war axe powered by blue mana. The Axe can be used without blue mana, but will only inflict half of its normal damage.
The third weapon of Hexen's fighter character. When powered with green mana, it throws hammer-shaped projectiles.
The ultimate weapon of Hexen's fighter character. It is powered by both blue and green mana, and throws off five energy projectiles when swung.
The first weapon of Hexen's mage character. The Wand shoots magical blue darts capable of penetrating multiple targets over long distances.
The third weapon used by Hexen's mage character. It summons a floor-to-ceiling bolt of electricity that can follow enemies it hits.
The ultimate weapon of Hexen's mage character. The Bloodscourge is a large staff that fires three large fireballs that home in on enemies.
The first weapon of Hexen's cleric character. The Mace is usable for melee combat only, and deals light damage.
The second weapon of Hexen's cleric character. Powered by blue mana, the Staff shoots two magic bolts and can drain life at close range.
This spell uses mana to shoot a streak or blast of flame that detonates into a ring of fire, or sporadic groups of fire-burst upon impact with the object, ground, or enemy.
The ultimate weapon of Hexen's cleric character. It fires a ball of energy that splits into four ghosts which attack nearby enemies.
A type of polearm that was used in medieval and renaissance Europe, especially in Eastern Europe and Russia.
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