oh god thats fuking badass!!!
Marvel vs. Capcom 3: Fate of Two Worlds
Game » consists of 10 releases. Released Feb 15, 2011
After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.
Marvel vs. Capcom 3 Scoops Into Stores February 15th
I hope that's just placeholder box art, though I have a feeling it's not. :( Morrigan, Hulk, Ryu, and Chun-Li are especially WTF-inducing.
I'll get the special edition. Mostly so I don't have to look at that awful boxart. Jesus, who the hell did they hire to draw that? I mean, it's significantly better than anything I could ever do, but between Capcom and fucking MARVEL, you'd think there would be better artists available.
Also, two characters are the DLC being announced before the game comes out? What the crap? Just put them in the game!
I'm so happy this is coming out, not because i love the game its one of those games i could never really grasp all that well or get good at, but it is one i love watching people play everything is so nuts and crazy it is awesome.
" wow, thats earlier than I thought for a release on the game. I thought they said spring, not sure if this could be good or bad considering how I'm still not comfortable with the roster revealed so far or the voice acting, god that announcer sounds so lame. "Well you can switch all of the Capcom characters to japanese, the Capcom characters work like SSF4's voices.
Awesome, sign me up! I love that they will be adding DLC characters as long as they are balanced. As long as this game lives up to it's pedigree I'd pay double the price for it...and that's probably what I'll pay by the time time they get done nickle and diming me. Espescially if the SSFIV costumes are any indication of how the pricing will work.
Was looking forward to this but seeing as I would have to pay extra for a full roster of characters, I think I'll pass.
The box art is just...no. Just no.
Hopefully it will be one of them "flip over to change artwork" kind of things.
I like seeing all the idiots complaining about the DLC characters, believing that they're actually done and that they're just being held back from the game release as a way of screwing people over.
To whatever people are actually dumb enough to believe that is the case, ask yourself why they're being released four weeks later and not day one. Do you think it might have something to do with the fact that the characters aren't done in order for the game to achieve it's ship date? Could that "maybe" be the reason why?
Yeah, you could argue "well if that's the case then they should be free" but if said characters were budgeted separately from the game or budgeted specifically as DLC then they have to charge for them in order to recoup their separate development costs.
Except they released those SF4 costume unlock codes slowly rather than all at the same time eh?
Capcom is well known to sell you shit that's already on the disk. So it's no surprise people are expecting those characters to just have unlock codes.
spider man and iron man need to switch places and hulk needs to look better then it would be passable box art
" @Charlee_CoCo: Except they released those SF4 costume unlock codes slowly rather than all at the same time eh? Capcom is well known to sell you shit that's already on the disk. So it's no surprise people are expecting those characters to just have unlock codes. "Except the SF4 costumes were shown off well in advance, it was known that they were done, yet we have no video footage or anything of the sort showing these DLC characters being anywhere near complete. Also wasn't the first SF4 costume pack made available right from the get go and not four weeks later? Oh that's right it was, wasn't it? And why was it that they released the costumes over a couple of weeks instead of all at once, well it's a pretty good way of making sure people don't trade their game in right away if they know DLC is coming huh? They could be doing the same thing with this as well, but I don't blame them.
It's like since when have the Japanese ever been good with DLC or online/networking for that matter? They've always been ass backwards with that stuff, because they don't get it. Haven't you ever realized that whenever someone brings up "good" examples of DLC they almost always bring up Fallout or Burnout, ie western games? What's that? No you haven't? What a surprise, probably because every freaking time DLC comes up you get a bunch of idiots spouting off crap about how it should be free, or already included with the game, etc, with no indication of how DLC works. They think they've got it all figured out, like everything else, but they don't. Often times the dumbest comments are those that say things like "this would've never happened last generation" but the fact of the matter is that last generation we didn't tend to hear about things that cut for time or whatever and would've never gotten to seen those cut features unless they ended up in a sequel years later.
People often act like DLC is this horrible thing and/or that they never get what they want out of it, but the truth is, that it's not horrible and often times isn't a big deal, and the unrealistic expectations that people tend to want from DLC never happens because it's often times the type of thing(s) that would better help sell a sequel so there's no sense making those things into DLC for the niche group that even bothers with DLC to begin with. Oh that's right, that's something else that people tend to gloss over is that only 50% of people with consoles are even connected to the internet and then on top of that only a small percentage of that 50% is going to bother with DLC and to top it all off Sony and Microsoft take a big chunk of whatever DLC is sold, which is why devs/publishers will often times inflate the price of DLC or downloadable games, ie they adjust their prices based on Sony and Microsoft's cut.
In short don't pretend that people here know or understand how DLC works or what goes into it. I'm sure some people do, but it's not the people complaining about it.
DLC characters four weeks after release in an online focussed fighting game is stupid because it immediately splits the community. If you have no idea how some charcters play, how are you supposed to learn to counter them? Imagine having to learn how to play against El Fuerte in SSFIV if He was DLC and you only ever saw Him online. It would be frustrating as hell.
I have no problem with DLC in general. I've always thought its a good way to support developers that make great games. This type of DLC, on the other hand, penalises people who cannot afford to pay $10 every time a new character set is released.
" @Charlee_CoCo: DLC characters four weeks after release in an online focussed fighting game is stupid because it immediately splits the community. If you have no idea how some charcters play, how are you supposed to learn to counter them? Imagine having to learn how to play against El Fuerte in SSFIV if He was DLC and you only ever saw Him online. It would be frustrating as hell. I have no problem with DLC in general. I've always thought its a good way to support developers that make great games. This type of DLC, on the other hand, penalises people who cannot afford to pay $10 every time a new character set is released. "You'd have an argument if game balance actually had some role to play in MvC3.
I remember talking to Seth (Killian) about this back at E3, talking about how there was no way the game could be balanced because that's not what they're striving to achieve especially since they know they can't given the amount of characters the game has. Balance isn't something they really look at with the VS series, they try to keep it in mind and mash out any sort of glaring problems, but at the end of the day the bigger goal is to make it fun and off the wall. A fighting game like SF4 on the other hand follows a completely different design philosophy.
Also you're assuming that you'll even be able to play against people who have the DLC characters when you don't, when there's been nothing to show that's what's going to happen. It's like you do know that it's possible to segregate players who have DLC and often times what happens in head to head games right? Plus if you're only going to playing online you're eventually going to learn how to counter a character. There are lots of people who play SF4 online (only) and will only play one (or two) character like Ryu for instance who end up playing against El Fuerte and have to learn how to counter Fuerte.
Explain this to me. When someone plays the game day 1 aren't they going to have to learn how to counter all 30 (or whatever) characters the game has? So what difference does two more make a month later? I would think that alot of gamers would like that challenge of overcoming a new obstacle.
" @Halberdierv2 said:i must admit, I didn't see that until just now. well then, makes things better then!" hmm ... no NeoZero? pity. and i hate them slapping on $10 for 3 measley characters. CHEAP! "Theyre giving one month access to Marvel digital comics.. which costs $10. And an artbook, a comic and dlc? I think its a damn good deal. "
"HULK SHUFFLE ON FLOOR"
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