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    Mass Effect 2

    Game » consists of 21 releases. Released Jan 26, 2010

    After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

    RPG Tips from a BioWare dev for Insanity

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    FunExplosions

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    #51  Edited By FunExplosions
    @Delta_Ass: Damn. Forgot about that. I guess armor-piercing or incineration rounds could take care of that. But then again, that's obvious as hell and you probably tried it already.
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    delta_ass

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    #52  Edited By delta_ass
    @FunExplosions said:
    " @Delta_Ass: Damn. Forgot about that. I guess armor-piercing or incineration rounds could take care of that. But then again, that's obvious as hell and you probably tried it already. "
     
    I never have any problem with Husks. The beginning of the Collector Ship's not about husks.
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    Systech

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    #53  Edited By Systech

    This is well appreciated, Christina. Now I am totally less afraid to replay ME2 on Insanity!

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    CharlesAlanRatliff

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    @kitae: Thanks for the tips! I'm more inclined to start an Insanity playthrough now. Keep up the great work at BioWare!
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    kitaekatt

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    #55  Edited By kitaekatt

    I agree the stuff I posted is pretty basic, but not everyone reads all the text, so posting basic stuff is the best way I can be helpful! The more advanced stuff I prefer to leave to the community because it is you guys who should be figuring out all the awesome strategies for Insanity, not me! 
     
    Why come just for Vinny? Because I'm a giant bombcast fangirl :P 
     
    - Christina

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    Garrus

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    #56  Edited By Garrus
    @EvilTwin: You're both correct technically, unlike Grunt who would rather run literally right through a crowd of the collectors I'd figure a way that doesn't get us all killed, and reach is good because it means sparring with the collectors is easier when they really get close. Though Bioware never has a scene like that I thought it would have been nice.
     
    Wait that just went somewhere ...horrible.
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    unsolvedparadox

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    #57  Edited By unsolvedparadox
    @kitae said:
    " I agree the stuff I posted is pretty basic, but not everyone reads all the text, so posting basic stuff is the best way I can be helpful! The more advanced stuff I prefer to leave to the community because it is you guys who should be figuring out all the awesome strategies for Insanity, not me!  Why come just for Vinny? Because I'm a giant bombcast fangirl :P  - Christina "
    I used the loading screens to catch my breath, so all of your tips were quite useful for me. Thanks for the additional info on my favourite game ever!
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    natetodamax

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    #58  Edited By natetodamax

    Seems like it's a lot of work. I don't think I would be able to get through every fight having to worry about casting the right power on the right enemy at the right time.

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    Ramyun

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    #59  Edited By Ramyun
    @kitae said:
    "I'm a giant bombcast fangirl :P  - Christina "
    You just got hundred times more awesome in my book!! Go Bioware!!!!
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    Euey

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    #60  Edited By Euey

    Now, that's community support. 

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    grhud5194

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    #61  Edited By grhud5194

    thanks a lot for the tips, this has just solidified my undying loyalty to Bioware.
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    Wrect

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    #62  Edited By Wrect

    Please have Christina on the Bombcast!
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    kitaekatt

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    #63  Edited By kitaekatt
    @natetodamax:@natetodamax said:
    " Seems like it's a lot of work. I don't think I would be able to get through every fight having to worry about casting the right power on the right enemy at the right time. "
    You don't it's pretty optional. Using the right gun and the right ammo power will give you an edge, but if you don't need the edge, don't use it!
     
    One trick I do is keep specific ammo powers on specific guns, then all you have to do is switch guns, for example:
        - Cryo ammo on my sniper rifle and shotgun
        - Disruptor ammo on my assault rifle
        - Incendiary ammo on my heavy pistol 

     
    So use heavy pistol for armor (double bonus), assault rifle for shields, and freeze guys with either the sniper or the shotty.
     
    Once the powers are on they don't go away.
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    Robiin

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    #64  Edited By Robiin
    @kitae: While on the subject, is there any "special" benefit to the cryo ammo? Except that it fucking turns people into ice? Like, the incendiary is good vs armor, is the cryo ammo especially useful against anything?
     
    Also, thanks for this info, commitment if you will, to the gaming community! Not many developers do these kinds of things when they allready have got their money from purchases! And great job on the game too! I am playing through insanity right now, as an infiltrator, doing some loyalty stuff, can't wait for the suicide mission on insanity, that thing will be a bitch, in a good way!
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    Jeffsekai

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    #65  Edited By Jeffsekai
    @kitae: 
     
     Jesus, color me impressed. +100 to Bioware
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    JackG100

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    #66  Edited By JackG100

    Infiltrator on insanity wasn't so hard, now Vanguard on the other hand...

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    AndrewB

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    #67  Edited By AndrewB
    @JackG100:  Yes... I'm currently about 1/6th of the way through insanity as a Vanguard, and I definitely need some tips. The Vanguard's specialty is utterly usless, since the whole point is to get the drop on enemies by rushing them, only, you rush=you die on insanity, so I'm stuck using generic submachine guns and heavy reave all the time. 
     
    If you have the option, I would not suggest simply not playing as Vanguard on insane. However, the Vanguard has been my character throughout the game, and since I'm playing through on a new game + mode, I don't have the option of picking a different class. I'm not about to start over unless I absolutely have to.
     
    It's funny how I'm never the type to play games on any difficulty verging on the hardest, but I'm attempting ME2 at the hardest difficulty, with one of the most difficult classes, at the most difficult, higher character levels. So I'm definitely not complaining about it being beyond a challenge, but...
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    xatmos

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    #68  Edited By xatmos

    There are some pretty cool vids on youtube of vanguards doing really well on insanity.  I think there is a steep learning curve for any class on insanity.  Vanguard may well have the steepest however.

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    JackG100

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    #69  Edited By JackG100

     http://social.bioware.com/forum/1/topic/128/index/1061080/1
     
    I found this post useful to me.

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    Enigmatical

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    #70  Edited By Enigmatical

    I know what's going on here.  BioWare does not want us to stop playing their games.  
     
    Even at the hint that we might stop because it is too hard, they'll show up (like Spiderman) to save the day.
     
    Damn them... damn them, those magnificent game developers.

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    nail1080

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    #71  Edited By nail1080

    This thread should be stickied in the Mass Effect 2 forum for future references. =)

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    Lind_L_Taylor

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    #72  Edited By Lind_L_Taylor

    Good tips, although I feel sad that I'm worried enough to have to read tips & guides
    before playing Insanity.  Before reading this tip, I had thought I could only have 1
    ammo loaded at a time (squad ammo powers being the exception) & I had noticed
    that Warp ammo (in my second playthrough on Normal mode) was not really doing
    all the mass damage I had hoped.  Looks like I'll need to respec my dude.  Although
    I am playing in New Game+ currently & it sounds like you need to start with Level 1 for 
    Insanity play.

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