Too many characters are written like adolescents or shitty comedians. It's a script and tone that values Nathan Drake quips and reminding the player that they're the Chosen One over nuance and depth, undercutting the grandeur and weight of the expedition. There's also a workmanlike familiarity to much of the NPC dialogue if you've played a Mass Effect before, with reused archetypes for quests and characters and few roleplaying opportunities.
To be fair, Mass Effect as a series hasn't shied away from action movie corniness, leaning into it especially hard in ME3: Citadel, so it's not a complete departure. The stiff facial and idle animations don't allow for much in the way of subtlety or emotion beyond what the voice actors bring to the table, unfortunately. There are some exceptions and interesting world building that's keeping me invested. But even for middling video game writing, from the 10+ hours or so I've spend with Andromeda the direction they went with the dialogue continues to distract and disappoint.
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