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    MechAssault

    Game » consists of 3 releases. Released Nov 11, 2002

    MechAssault is a third-person mech combat game with lots of robots and lots of destruction.

    Short summary describing this game.

    MechAssault last edited by jeff on 09/17/18 09:30AM View full history

    Overview

    With an extensive single player campaign set in the Battletech universe and a robust multiplayer component, MechAssault established itself as one of the first hit releases of the original Xbox console. MechAssault was one of the Xbox's most successful online games, as well as one of its first, allowing players to go toe-to-toe in large scale, fast-paced mech combat.

    Gameplay

    A Mad Cat is madcatting it up by this ship.
    A Mad Cat is madcatting it up by this ship.

    Unlike previous MechWarrior games, MechAssault puts the camera behind the player's mech instead of within the cockpit, allowing for a wider field of view while simplifying gameplay, which represented a fairly significant departure. Most mechs have three offensive weapons and a single, unique defensive weapon (some smaller mechs only have two offensive weapons, and various mechs do not have a defensive weapon at all). Offensive weapons come in three flavors: energy, ballistic, and missile. Defensive weapons range from jump jets to cloaking to a flare which guides incoming missiles away from your mech. Since no two mechs are alike, MechAssault allows plenty of different gameplay styles due to the unique weapon loadouts of each mech.

    Campaign

    In Campaign, the player takes on the role of a nameless MechWarrior whose objective is to stop the Word of Blake from destroying the planet of Helios. The player will "unlock" various mechs throughout campaign, allowing the option to choose different mechs with different playstyles to complete each mission. Once campaign mode is completed, the Ragnarok and Ymir mechs are unlocked for multiplayer.

    Multiplayer

    While mech customization is somewhat limited, MechAssault provides players with 21 different mechs in total, many of which have the same chassis but unique weapon load outs. The variety of different vehicles, as well as five separate multiplayer game types, gave MechAssault the hardiness to stay as one of the most popular Xbox Live-enabled games in the platform's history.

    Multiplayer Maps:

    • River City
    • Coliseum
    • Icepack
    • Area 51
    • Frosty
    • The Junkyard
    Smug robot.
    Smug robot.
    • Hell's Kitchen (downloadable content)
    • Stone Cold (downloadable content)
    • Desert Storm (downloadable content)
    • Midtown Mayhem (downloadable content)
    • Jotenheim (downloadable content)
    • Secret Outpost (downloadable content)
    • Magma Fields (downloadable content)
    • City Under Siege (downloadable content)

    Multiplayer Game Modes:

    • Grinder: a mode that unleashes continuous waves of enemy AI mechs that increase in strength and number with each cycle. Can be played co-operatively or competitively on a single Xbox only.
    • Destruction: typical deathmatch or team deathmatch modes -- the player or team with the highest score at the end of the match wins. Can be played online or locally.
    • Capture the Flag: typical CTF mode found in numerous other games. Get the enemy flag, bring it back to base. Can be played online or locally.
    • Last Man Standing: has the same rules as Destruction except each player only has one life. Can be played with or without teams, online or locally.
    • Not It!: a game mode in which players take turns being "it" by killing the current player that is "it." Free-for-all only game mode that can be played online of off.
    • Giant Killers: (downloadable content) a unique gametype in which numerous Elementals are pitted against a single giant mech. The player who brings down the giant is the giant for the next round.
    • Scout Match: (downloadable content) similar to deathmatch except players are limited to light class mechs. Can be played with or without teams.
    • Skirmish: (downloadable content) similar to deathmatch except players are limited to light and medium class mechs. Can be played with or without teams.
    • Check It: (downloadable content) team compete to capture the most outposts scattered around the map. The team with the most outposts at the end of the match wins.
    • Take It: (downloadable content) teams compete for the other's data core. Attempt to take the other's team's core while defending your own.

    Mechs

    ULLER

    Uller / Kit Fox
    Uller / Kit Fox

    The Uller is extremely versatile and touts a potent arsenal of weapons that provide striking power at all ranges. It is fast, very well armored, and makes a great reconnaissance Mech.

    • Class: Light BattleMech
    • Tonnage: 30
    • Speed: 40 mph
    • Offensive Weapons: Pulse Laser, Crossbow Missiles
    • Defensive/Special: Jump Jets, Chaff
    • Alternate Chassis: Kit Fox

    CORVUS

    Corvus / Raven
    Corvus / Raven

    Tied for the fastest Mech in the game, the Corvus sacrifices armor and firepower for pure speed and maneuverability.

    • Class: Light BattleMech
    • Tonnage: 35
    • Speed: 45 mph
    • Offensive Weapons: Pulse Laser, Autocannon
    • Defensive/Special: Jump Jets, Target Jamming
    • Alternate Chassis: Raven

    OWENS

    Owens / Hackman
    Owens / Hackman

    The Owens has become a staple for front-line regiments. It’s lightly armored, but fast, and can carry all, Inner Sphere electronic components. It rarely engages an enemy directly but uses its superior electronics and LRMs to provide support for heavier Mechs.

    • Class: Light BattleMech
    • Tonnage: 35
    • Speed: 45 mph
    • Offensive Weapons: Machine Gun, Crossbow Missiles
    • Defensive/Special: Null Signature
    • Alternate Chassis: Hackman

    COUGAR

    Cougar / Puma
    Cougar / Puma

    Ton for ton, the Cougar is probably the best Mech out there. With its low profile and high speed, it’s very hard to hit and has a powerful weapons package for its size

    • Class: Light BattleMech
    • Tonnage: 35
    • Speed: 40 mph
    • Offensive Weapons: Pulse Laser, Autocannon, Javelin Missiles
    • Defensive/Special: Jump Jets
    • Alternate Chassis: Puma

    UZIEL

    Uziel / Belial
    Uziel / Belial

    The Uziel combine maneuverability with firepower and decent armor; it is a good performer in any role. With its speed and jump jets, it’s ideal for hit-and-hide tactics.

    • Class: MediumBattleMech
    • Tonnage: 50
    • Speed: 35 mph
    • Offensive Weapons: PPC, Machine Gun, Crossbow Missiles
    • Defensive/Special: Jump Jets, Target Jamming
    • Alternate Chassis: Belial

    VULTURE

    Vulture / Mad Dog
    Vulture / Mad Dog

    The Vulture is aptly named for its hunched shoulders, protruding head, and bird-like legs Its lower-torso Omni slot add to its versatility, and its huge twin missile racks can carry more missiles than any other Mech. It is very good in a fire support role.

    • Class: Medium BattleMech
    • Tonnage: 60
    • Speed: 30 mph
    • Offensive Weapons: Laser, Machine Gun, Javelin Missiles
    • Defensive/Special: Chaff
    • Alternate Chassis: Mad Dog

    CATAPULT

    Catapult / Bowman
    Catapult / Bowman

    Slow but extremely rugged, the Catapult is best used as a standoff thread where it can use it long-range missile racks. It is designed for second-line defense but with strong offensive capabilities.

    • Class: Medium BattleMech
    • Tonnage: 65
    • Speed: 25 mph
    • Offensive Weapons: Pulse Laser, Javelin Missiles
    • Defensive/Special: Jump Jets, Target Jamming
    • Alternate Chassis: Bowman

    THOR

    Thor / Summoner
    Thor / Summoner

    The Thor offers mobility and short- to medium-range capability. It successfully blends firepower and maneuverability, and it can dish out a lot of damage in any terrain.

    • Class: Heavy BattleMech
    • Tonnage: 70
    • Speed: 30 mph
    • Offensive Weapons: Laser, Machine Gun, Crossbow Missiles
    • Defensive/Special: Jump Jets
    • Alternate Chassis: Summoner

    HELLBRINGER

    Hellbringer / Loki
    Hellbringer / Loki

    Similar in tonnage, maneuverability, and profile to the Thor, the Hellbringer has a dirty little trick that allows it to overheat enemy Mechs with its flamethrower while still packing enough firepower to take out enemies from long-range.

    • Class: Heavy BattleMech
    • Tonnage: 70
    • Speed: 30 mph
    • Offensive Weapons: Flamethrower, Autocannon, Javelin Missiles
    • Defensive/Special: Jump Jets
    • Alternate Chassis: Loki

    MAD CAT

    Mad Cat / Timberwolf
    Mad Cat / Timberwolf

    The Mad Cat was the first Clan 'Mech to appear in the Inner Sphere. It also has been the most used. It offers an array of weapons but is particularly lethal with its missile packs.

    • Class: Assault BattleMech
    • Tonnage: 75
    • Speed: 20 mph
    • Offensive Weapons: PPC, Machine Gun, Javelin Missiles
    • Defensive/Special: Target Jamming
    • Alternate Chassis: Timberwolf

    ATLAS

    Atlas / Prometheus
    Atlas / Prometheus

    The sight of an Atlas still makes even the most experienced MechWarrior break out in hives. The head, torso, and weaponry create a perfect combination of function and fear factor. It is built to inflict a lot of damage on its enemies.

    • Class: Assault BattleMech
    • Tonnage: 100
    • Speed: 20 mph
    • Offensive Weapons: Pulse Laser, Autocannon, Javelin Missiles
    • Defensive/Special: Chaff
    • Alternate Chassis: Prometheus

    RAGNAROK

    Ragnarok / Ymir
    Ragnarok / Ymir

    The ultimate combination of armor and firepower, the Ragnarok’s unstoppable Lava Cannon and quickly-recharging damage shield allow this massive Mech to burn through enemies like butter.

    • Class: Assault BattleMech
    • Tonnage: 100
    • Speed: 20 mph
    • Offensive Weapons: PPC, Javelin Missiles, Lava Cannon
    • Defensive/Special: Damage Shield
    • Alternate Chassis: Ymir

    ELEMENTAL

    Elemental PowerArmor
    Elemental PowerArmor

    More a suit of PowerArmor than a Mech, the Elemental is extremely weak by itself, but in numbers can take down even the largest of enemy behemoths.

    • Class: PowerArmor
    • Tonnage: 5
    • Speed: 15 mph
    • Offensive Weapons: Pulse Laser, Crossbow Missiles
    • Defensive/Special: Jump Jets
    • Alternate Chassis: None

    Other Info

    1-8 players

    System Link compatible

    Xbox Live features- Online Multiplayer, Friends support, Downloadable Content, Voice Chat

    Dolby Digital

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