The Mega Man Anniversary Collection contains all six of the original NES Mega Man
games, Mega Man 7 released on the SNES
, and the PlayStation
version of Mega Man 8.
These versions are not emulated, but are rather ports. As a result, slowdown has been reduced (although not entirely eliminated) and various additional features have been added, such as the rapid fire
ability and NAVI mode for the original NES games. NAVI mode adds an improved HUD
interface, a map screen with hints, and remixed music. In addition, a save feature replaces the need for a password
system in all games that previously used it.
Rather than using a typical select screen to choose a game, the menu contains Mega Man 8 sprites
of Mega Man, which the player must control and move towards the capsule that marks the game that they want to play.
List of games in collection:
- Mega Man (NES)
- Mega Man 2 (NES)
- Mega Man 3 (NES)
- Mega Man 4 (NES)
- Mega Man 5 (NES)
- Mega Man 6 (NES)
- Mega Man 7 (SNES)
- Mega Man 8 (PlayStation)
- Mega Man: The Power Battle ( Arcade Release)
- Mega Man 2: The Power Fighters (Arcade Release)
Mega Man: The Power Battle and Mega Man 2: The Power Fighters take the series' trademark boss fights
and turn them into a game all their own. The player chooses among Mega Man and some of his familiar allies, fighting against the series' boss robots en route to defeating Doctor Wily
. The boss robots have slightly modified powers, though they still fit thematically with the enemy.
In the PlayStation 2
version of Mega Man Anniversary Collection, players can select between using the original game music and remixed music during each game. The GameCube
version only uses the original music during the games, though players can listen to the remixed music in a separate Jukebox
mode. The PS2 version also contains an episode of the Mega Man animated TV series. The GameCube and Xbox versions of the game had a series of interviews with the staff from G4's program "Icons" (now called "Game Makers"), although the video of Pokémon Ruby
had been taken out due to obvious legal issues.
Port Issues In Mega Man 7
The port of Mega Man 7 lacks support of the Mode-7 chip, used for high-tech graphics. This is hard to emulate, so Atomic Planet
had to cut some graphics out of this game port, most notoriously the credits sequence, which is a normal white-on-black scroll in the ported version of this title.
Cancelled Game Boy Advance Port
Initially, this game was to be put on the Game Boy Advance
using ports of the Game Boy
Mega Man titles instead. However, the game soon was put on hold for a long time, and eventually was officially canceled by Capcom
. The reason for this is still unknown.