Christ, those early MGS games have the clunkiest, least-intuitive control schemes of all time. You're holding multiple buttons at once just to aim and fire your gun in first person, gun firing operates on a completely different mechanism (letting off a button rather than pressing it) and Snake is just the most awkward character to control. I can't think of another game--series, rather--that actively fights you as you're trying to play it. Metal Gear Scanlon is super tense, because it's basically one man's struggle against the least helpful franchise of all time.
Drew has godlike patience for playing through these games in their entirety.
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