After MGS1 Kojima didn't like that the English localization team had edited some of the dialogue instead of just doing a direct translation, and so in MGS2 you get awkward lines like "We've managed to avoid drowning".
The game has a post-modernist story that pokes fun at the action genre. The game itself has references to the post-modern book, City of Glass including having a character, Peter Stillman, share his name with a character from the novel. MGS1's story almost seems plausible in a science fiction mindset, but MGS2 completely throws that out the window. Vamp can walk on water? There's a secret group controlling everything and they are all dead? Revolver Ocelot is somehow being controlled by Liquid from beyond the grave? It is all insane twist and turns that never intended to have meaning, and fair enough Kojima didn't want to have a direct sequel to MGS2 for a very long time. And then comes MGS4, and all the answers become "Nanomachines, son" (And yes that's Rising and not MGS4)
Gameplay wise it was pretty good. The Shell's environments are a bit too linear, but the game was good in that it improved upon the base game of MGS1. You couldn't run and gun through the game, but you approached could fight it out for a bit in order to escape. Also the game probably had the best Director's cut with all of those VR missions and Snake Tales.
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