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Game » consists of 5 releases. Released Mar 09, 2004
The special operations group from Metal Gear Solid that serve as that game's bosses.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Games that feature an unexpected change to the core gameplay (not just a minigame).
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Genome soldiers are genetically enhanced soldiers that exist in the Metal Gear Solid universe. They were created to be the backbone of the FOXHOUND army.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
"Hand to hand. It is the basis of all combat." -Gray Fox
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Death From Above.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Sometimes the best way to get past security is to find your nearest barrel or cardboard box and hide in it
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
A concept where players actively hold their breath to steady their aim, sneak past zombies, or to avoid drowning.
Hostages exist to be saved, guarded, and occasionally executed.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
With the introduction of voices comes a whole new dimension in showing players just how truly bored video game characters can get.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Some dogs just never get their day. Characters like this always seem to get shown up no matter what the occasion may be.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
A gameplay mechanic allowing players to store their items and freely carry them around.
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