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Game » consists of 9 releases. Released Nov 18, 2002
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
Occasionally, when some nasty bugger decides to give you a big hug that just seems to last forever, you may want to politely decline by mashing or shaking whatever you are holding in your hands.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
An ice-borne enemy species in Metroid Prime. Sheegoth are native to Tallon IV in the Phendrana Drifts area.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
These games are designed to be played by one person, and one person only.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
Water vaporization usually represented in video games as a particle effect.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
A character model standing straight up, arms stretched out (IE the character looks like the letter T). Usually the result of an animation error.
The part in a story-based game where you become nigh indestructible and really powerful for as long as the game decides. Example: The Upgraded Gravity Gun section in Half-Life 2.
What lies ahead, and is distant from the present.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a certain amount of time is given to the player to reach a goal or finish an objective.
For some reason, some games are named after the opposing person. Sometimes it's because the bad guy is cooler than the good guy.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Three games that are individually complete but are closely related in theme or sequence
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
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