Something went wrong. Try again later
    Follow

    Mickey's Dangerous Chase

    Game » consists of 3 releases. Released May 15, 1991

    Pete has stolen Mickey's present and it's up to him or his girlfriend Minnie to chase after him and retrieve it. Part of Capcom's series of licensed Disney platformers, though Capcom only has a publisher credit this time.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Mickey's Dangerous Chase is a side-scrolling platform game released for the Game Boy in 1991/1992. The game does not follow several of the key gameplay elements to franchises such as Super Mario Bros., as enemies cannot be defeated by jumping on them, rather the player must hit the enemy with a thrown item. In this vein, it is similar to Capcom's earlier Chip N' Dale: Rescue Rangers game.

    Story

    Mickey Mouse surprises Minnie Mouse with a present. However, Pete, who usually attempts to foil Mickey's plans, successfully steals the present, causing Mickey to chase after Pete. Goofy and Minnie tag along, as Goofy usually tells the player where Pete is headed next, while Minnie offers to help out.

    Gameplay

    As either Mickey or Minnie Mouse, players navigate the character of their choice through a variety of environments, meeting Goofy at the ending of each stage. Picking up square blocks scattered throughout the level, and correctly timing and aiming a throw will cause enemies to fly off the screen accompanied by a zooming sound effect.

    The game also does not rely on heavy use of the Disney brand, as each level is either a generic Town, Woods, or Mountain. Enemies are also generic for the most part, aside from familiar-styled pit bulls and weasels. Mickey faces against adversaries that are themed with the current level, as spiders appear in a haunted mansion, and flying squirrels attack Mickey/Minnie while in the Woods.

    In addition to the platforming levels, Mickey/Minnie also uses a few vehicles to catch up to Pete, such as a motorboat and an automobile. During these stages, the screen auto-scrolls, forcing Mickey/Minnie to avoid certain obstacles in a limited amount of time, while also successfully navigating the level. Certain birds can also give Mickey/Minnie a ride, allowing the player to hop from bird to bird in a vertical progression down a mountainside.

    Players begin each levels with three hearts in the health meter, allowing for multiple hits before Mickey/Minnie must restart the level. White heart cards replenish health, while cards displaying the silhouette of Mickey Mouse gain the player extra lives. Each level also has four hidden orbs, and when each is found, Goofy will reward the player with extra lives.

    Puzzle elements are found in the Industrial Zone stages, where blocks must be picked up in a specific order if Mickey/Minnie is to successfully navigate the floor-spiked warehouse.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.