@razielcuts said:
As a Community Manager you cannot be unfamiliar with the product you are representing, that is fact. It's a splinter of PR but centered towards your most hardcore of fanbases, the community and the people who take the time to post in your forums. Let's take any online multiplayer gaming community, when an update comes out and it adjusts the balance of the game you want the Community Manager to know what they're talking about so they can field any questions and talk in depth on the thought processes behind the changes as well as note any concerns by the community and use language that is understanding and sincere. With this I would say having some sort of affinity towards the legacy of the games series you represent is vitally important as Mighty No. 9 is to most is the continuation of that series. If the community sense any sort of sway in vision that may endanger what was outlined in the Kickstarter pitch and this can be attributed to a person with a lack of experience then I think they have a right to voice their concerns.
I really want to know what kind of "sway" you think a community manager could possibly have on this project.
Also, have you read the comments section? You're in complete denial if you honestly believe that the community is only worried about "lack of experience."
Feminist propaganda and political agendas have no place in a sci-fi action platforming game. Dina has no place on the design staff for MN9. Especially since she has never played a Mega Man game prior. I want my money back
Comcept,
I support Mighty No. 9 wholeheartedly, but I cannot agree with bringing in a SJW to the team. If she has any influence on the projects quality, I will be demanding a refund, regardless of whether or not it is possible to receive one.
I honestly can't understand why an SJW was let on to the team.
This is probably the death knell of unbiased conversation and discussion on the forums, considering how fervent white-knights and other SJWs are in regard to women working in the video games industry.
I hope this new wasp's nest doesn't effect my end product.
Is Dina an anti-Capitalist/Communist? Oh my god.
This is the sort of introduction I would expect of a 12 year old to make on the Gaia Online forums. It is not one I would like to see from one of the staff in a project I have invested money in.
To make matters worse, a quick research reveals this person has some strong opinions about feminism. Can we trust Dina to maintain a neutral profile while dealing with the community, and not to use her position to further any personal agendas she may have? Time will tell, but I did not get a good first impression from this.
I'm not sure I like how a political extremist is hired as a community manager for a game which focuses on community feedback.
Why on Earth would you hire somebody like her to be a community manager? She's a trouble-causer, an extremist, and most of all a talentless imbecile that does nothing but attract negative attention to herself. Can somebody please explain the logic behind hiring her? Because I'm starting to want off of this wild ride.
This is a bad idea guys. I don't want any anita sarkeesian feminism all up in my megaman reboot. I don't want a sjw monitoring the forum, deciding who has good opinions and who has bad ones.
I'd rather have backer money spent on someone who clearly knows what they're doing instead of some ridiculous SJW with no experience
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