Call of Duty: Modern Warfare 2
Game » consists of 22 releases. Released Nov 10, 2009
The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.
I don't understand the "OMFG MW2 is so unbalanced!!!" whining
I played a bit of that modern battlefield game that came out before COD4, but I think the combination of large maps and my short attention span prevented me from really getting into it. I did enjoy it though.
I suppose what I really want is a game that's as fast as COD4/MW2 but actually makes teams play like team BF.
" @heatDrive88: I suppose what I really want is a game that's as fast as COD4/MW2 but actually makes teams play like team BF. "
I think the last game that I played that could fill this was Team Fortress Classic. I'd maybe say TF2, but I haven't played it myself (although I've heard positive things). TFC was fantastic though and had a lot of great moments.
Putting something like that (similar rank) into the game basically changes it completely and fundamentally.
First, rank is really just a function of time. Some people level faster, but given enough time, everybody levels up regardless of their actual ability to play. The addictive "level up" mechanic of the game then must be scrapped or at least heavily tweaked to accomodate a different type of matchmaking.
Secondly, as it stands right now, there are essentially 700 unique levels a player can achieve. There would have to be far fewer levels to make matchmaking a possibility.
Thirdly, and this pretains to both point 1 and 2, there would have to be punishment. As it stands now, MW2 rewards you for everything, including dying. Sooner or later it would have to punish you and deny you points to get you at the "right" level.
Also quality level based matchmaking takes some crazy nerdy math.
" @Fosssil: You took the words right out of my mouth. Infinity Wards killstreak system and slippery slope gameplay are garbage. Also, am I the only person who thinks that the dog killstreak makes absolutely no fucking sense? "...What dog killstreak? That was only in World at War. But yeah, it was a pretty dumb killstreak.
The game is definitely unbalanced. There are some kits that are wayyy more effective than other kits. Just because everyone has access to all of the kits does not mean they are balanced, or that everyone is going to use the same load outs. Know what I mean? The guns, weapon addons, and perks have to be balanced against each other. The maps are mostly huge with a few exceptions making SMG's very underpowered in a lot of situations. The famous One-Man-Army/Nube Toob loadout is completely unfair. Etc etc.
I hope you really wanted some good feedback and aren't just trolling. As for the whining, I don't whine, I just stop playing the game altogether. Problem Solved!
So if somebody runs around with the commando perk stabbing people from 5 feet away and gets a harrier jet that completely destroys everyone it's a balanced game? Don't make me laugh, this game isn't necessarily bad but it's the farthest thing from balanced.
If thats the case why do so many people claim to have found "the best gun and perks to use"" The game is definitely unbalanced. There are some kits that are wayyy more effective than other kits. Just because everyone has access to all of the kits does not mean they are balanced, or that everyone is going to use the same load outs. Know what I mean? The guns, weapon addons, and perks have to be balanced against each other. The maps are mostly huge with a few exceptions making SMG's very underpowered in a lot of situations. The famous One-Man-Army/Nube Toob loadout is completely unfair. Etc etc. I hope you really wanted some good feedback and aren't just trolling. As for the whining, I don't whine, I just stop playing the game altogether. Problem Solved! "
Also why don't you come across people all using the exact same thing online?
Guess why! .... beacuse they all feel like theirs is the best. That is the true end result of a balanced game.
SMGs do get a bit nerfed... Maybe a map pack will make them more an option for people.
And the dual shotgun thing doesn't really seem unbalanced because for the most part, you just shoot them from farther. Plus "those" people that play like that are never very high on the leaderbaords post-game.
Plus big killstreaks with commando shouldn't really happen. That's teams that aren't paying any attention.
@natetodamax: But if you get a killstreak with an M4 instead of a knife it's balanced and ok? That makes no sense.
It unbalanced because the game rewards players who are doing really well...by allowing them to do even better. A guy is 7-0 now hes got his skill and a harrier and sudenly is 15-0, while players who are new are not as good are left to get the shit kicked out of them. Also the game has serious respawn issues. I've respawned in the crosshairs of a sniper, in the middle of multiple airstrikes, and usually in the middle of swarms of enemies.
MW2 Does NOT reward you for everything, it certainly doesnt reward you for sticking to an objective. My biggest problem with the game is mostly the way people are playing, I can play a Sabotage game (my fav) where literally NOONE besides me will pick up the bomb. Also I feel the maps AND weapons are conducive to camping, which most people do, and are rewarded for their 'kill streaks'. This might be fine and dandy for Deathmatch, but I hate Deathmatch and only play objective games.
Basically I feel that unless you choose some kind of extreme class, ie knife class, explosive class, sniper class you are going to get owned. There is no just grabbing a gun of the rack and strolling into battle, my skill trumps yours, not a paper rock scissors of class abilities,which is what made COD4 so great. Also the maps in COD4 put MW2 maps to shame.
Respawn issues yes, but goes both ways.
@natetodamax: But if you get a killstreak with an M4 instead of a knife it's balanced and ok? That makes no sense. "It's more balanced than a jerk running around at top speed without stopping and doing a Halo style knife lunge into my face. This game isn't meant to be realistic but come on.
haha this is funny, I find that so many people take the easy way out in this game its never played like any real battle. dual anything is stupid and i think it ruined the game, but then again people hate scavenger and I freaken love it. If your ever forced to change your loadout to deal with dualing fucktards then you know the game is fucked. don't get me wrong its fun... but I liked waw way better I prestiged 6 times on that mug... then I got mw2 and MAG came out goodbye mw 2 then the demo for bc:2 came out ! hell's yeah I'm in fps heaven give me MAG and BC:2 and I'm goooood. MW2 multiplayer is a magnet for shit and I'm happy walking the other way.
In terms of camping, as maps get more objects on them, get more complicated, and more realistic, camping will get worse. It probably is worse in MW2 because people die with so few bullets.
I generally don't play as any extreme class, and I do fine. Very little is more satisfying that popping a sniper in the face from across the map with my RPD or ACR.
The only thing that really really bugs me is heartbeat sensors. It takes the element or surprise away if your opponent can get a reasonable guess on where you are.
I think they should make it so coldblooded can't see a heartbeat. I think its stupid that you have to use 1 whole perk on not being seen by them.
I don't know that I'd say balance is the game's issue. There's nothing like Halo 2's Energy Sword that totally shifts the playing field in one direction or the other. That "Slippery Slope" argument presumes the losing player is not reacting and is continuing to use a failing tactic--say charging a enemy nest--that is resulting in the winning team racking up kills. Killstreaks are really easily countered and even more easily avoided, and the notion that "once you fall behind, you're stuck behind" is kind of ludicrous. A situation like that becomes dependent mostly on player skill and team coordination.
I would be more willing to argue that the game's maps or the arbitrarily goofy spawn system or the dumb-ass matchmaking are serious faults of the design, but I'm pretty sure it's not an issue of balance.
This, also, is not a game where you can (generally, speaking) run and gun with errant disregard for self-preservation. That's not a fault of the game design, it's a product of it. We're not playing Halo, where it takes half a Battle Rifle clip or two grenades to kill an opponent. We're playing a game where--literally--a single bullet to the head can and will kill you.
And the best part is, I don't dual wield, snipe, knife (often), camp, use shotguns, noobtube and I have no issues getting kills and winning with the starting weapons.
It's balanced. I'm more convinced of it than ever.
" @pplus0440: What's the difference between 7-0 and 15-0? You're already getting completely dominated. If they're going to kill you at a rate of anything more than 1:1, you're going to lose TDM anyway. If anything, the killstreak will just end the game sooner so you can play with different people and better teams. Respawn issues yes, but goes both ways. "I also want to point out that if someone lets a harrier get any more than 3 kills, its just people being bad at the game. They can be taken down rather quickly even with just regular weapons, you don't even have to use a rocket launcher for those and with a rocket launcher they are easily taken down. If people aren't shooting down killstreaks, obviously they're going to make a big difference to the other team.
" @xobballox: I was talking generic Killstreaks. Not ones specific to MW2. "Ah, alright.
" @Fosssil:A forced adaptation in gameplay is a slippery slope. Whether or not a player behaves intelligently and conservatively when an enemy's killstreak is in effect is largely irrelevant. It doesn't matter if I'm running around in plain sight of a Chopper Gunner, or if I'm laying prone with Cold-Blooded and Ninja behind a stack of boxes inside some well-protected building; the game is still punishing me for not having as many (successive) kills as my opponent. If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck (assuming, of course, that I've achieved a high enough level to even have Cold-Blooded unlocked). The enemy team is able to run freely around the map thanks to the protection of their air support, and I'm huddled underneath the nearest roof hoping that no one finds and kills me while I wait out the storm. Such a tremendous advantage is hardly fair or balanced, especially when the other team did nothing particularly extraordinary to earn it.While I agree that in MW2 there’s a “slippery slope” effect, this is mainly due to players being unwilling to change what they are doing to match the environment they’re playing in. This is not a game imbalance by and large, just a lack of ability (or desire) to analyze and adapt. Should you hear that there’s an enemy AC-130 in the air, then get indoors. Every player regardless of skill or level can do this. When I have a pavelow, and it’s raping the other team, it’s because they just continued to run around outside with their shotguns.
In many ways, for games like TDM, the player that gets killed has the immediate advantage (albeit short term). They get to re-spawn AND they know when, where, and how they were killed. They at the very least have a body of information that for the most part cannot be obtained other than by dying.
"
As to your second point about players being given an advantage of knowledge as a result of death: that's a direct result of IW dumbing-down the game. The Killcam is just another method that they have employed to shrink the skill gap and shorten the learning curve for new players. Players should be forced to gather information about their opponents' location through awareness, communication with teammates, and a learned knowledge of the maps and spawn system. Being gifted with such valuable information as a reward for dying is just another reason why the game is so noob-friendly, and one of the many reasons why people decide to so frequently complain about it.
" The only thing that really really bugs me is heartbeat sensors. It takes the element or surprise away if your opponent can get a reasonable guess on where you are. I think they should make it so coldblooded can't see a heartbeat. I think its stupid that you have to use 1 whole perk on not being seen by them. "The pro version of that perk is extremely useful though, having almost silent footsteps is great.
First, I'm really enjoying your take on the game.A forced adaptation in gameplay is a slippery slope. Whether or not a player behaves intelligently and conservatively when an enemy's killstreak is in effect is largely irrelevant. It doesn't matter if I'm running around in plain sight of a Chopper Gunner, or if I'm laying prone with Cold-Blooded and Ninja behind a stack of boxes inside some well-protected building; the game is still punishing me for not having as many (successive) kills as my opponent. If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck (assuming, of course, that I've achieved a high enough level to even have Cold-Blooded unlocked). The enemy team is able to run freely around the map thanks to the protection of their air support, and I'm huddled underneath the nearest roof hoping that no one finds and kills me while I wait out the storm. Such a tremendous advantage is hardly fair or balanced, especially when the other team did nothing particularly extraordinary to earn it.
As to your second point about players being given an advantage of knowledge as a result of death: that's a direct result of IW dumbing-down the game. The Killcam is just another method that they have employed to shrink the skill gap and shorten the learning curve for new players. Players should be forced to gather information about their opponents' location through awareness, communication with teammates, and a learned knowledge of the maps and spawn system. Being gifted with such valuable information as a reward for dying is just another reason why the game is so noob-friendly, and one of the many reasons why people decide to so frequently complain about it. "
I believe, in it's most basic state, gameplay IS forced adaptation. If you are not reacting to changing circumstances... then where's the game?
If you're in a building because they have killstreaks and a UAV in the air, then really the advantage is yours. There's now limited number of spots where they are going to come at you from. You ALREADY KNOW that they will either walk through the door and try to kill you, or they won't and they're killstreak will end and you will survive.
Aside from you knowing where you died regardless of the kill cam or not, IW did dumb down the game with the kill cam. But only a bit. What that does is force the player that killed you to get smarter. If you do exactly the same thing, in the same places all the time, you're not going to survive. It's a great anti-camping feature really.
The game isn't over just because there's air support. Since it's so easy to get three kills, the losing team can change their fortune just as easily. Some of my most satisfying comebacks are a direct result of this. Heck, there can be opposing team's harrier in the skies at the same time.
It's really only a slippery slope if you let it.
For example, SMGs on wasteland or derail are not completely useless, but definitely are frustrating to use. If I were to use an assault rifle (on any map for that matter) i'd be fine. The strategy to using an SMG on a larger map is: A. Don't use it. B. Stay in a specific area for the majority of the game. I'm not saying the game is bad (please don't take it that way), but the game needs some balancing and fixing that could have been handled better.
First, I'm really enjoying your take on the game. I believe, in it's most basic state, gameplay IS forced adaptation. If you are not reacting to changing circumstances... then where's the game? If you're in a building because they have killstreaks and a UAV in the air, then really the advantage is yours. There's now limited number of spots where they are going to come at you from. You ALREADY KNOW that they will either walk through the door and try to kill you, or they won't and they're killstreak will end and you will survive. "Um, that's his entire point. The game promotes camping. I don't much care for skill gap but there is neither strategic value nor much in the way of entertainment at all in what you've just described.
And no. "forced adaption" doesn't have to, and shouldn't tie in with gameplay. In essence, adaption is just what's clearly logical and feasible to do in a certain circumstance. Meaning as fossil put it " If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck"
How do you "adapt" to that exactly?
If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck" How do you "adapt" to that exactly? "Well cold-blooded will "generally" protect you from the chopper gunner (they won't see you very easily), and completely from the UAV... So I guess by adapt I mean that if you're used to using stopping power... you'll have to shoot one extra bullet that hits him.
If anything, with cold-blooded, they'll need protection from you since they'll assume that the chopper is killing everyone outside, and their UAV won't pick you up and they'll run around assuming the streets are clear.
It's just NOT a balance issue. It's too easy to counter. People don't, that's why it's a slippery slope.
" @crunchUK said:But that relies on the who knows factor of me having cold blooded equipped though, you can't adapt since the way to adapt is reliant on inherent gameplay characteristics.If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck" How do you "adapt" to that exactly? "Well cold-blooded will "generally" protect you from the chopper gunner (they won't see you very easily), and completely from the UAV... So I guess by adapt I mean that if you're used to using stopping power... you'll have to shoot one extra bullet that hits him. If anything, with cold-blooded, they'll need protection from you since they'll assume that the chopper is killing everyone outside, and their UAV won't pick you up and they'll run around assuming the streets are clear. It's just NOT a balance issue. It's too easy to counter. People don't, that's why it's a slippery slope. "
What your'e saying is that a piss easy yet dominate all setup can be countered by camping... possibly. That isn't balance, at all.
" @kenya24 said:balance is countering a technique with the opposite one tho" @crunchUK said:But that relies on the who knows factor of me having cold blooded equipped though, you can't adapt since the way to adapt is reliant on inherent gameplay characteristics. What your'e saying is that a piss easy yet dominate all setup can be countered by camping... possibly. That isn't balance, at all. "If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck" How do you "adapt" to that exactly? "Well cold-blooded will "generally" protect you from the chopper gunner (they won't see you very easily), and completely from the UAV... So I guess by adapt I mean that if you're used to using stopping power... you'll have to shoot one extra bullet that hits him. If anything, with cold-blooded, they'll need protection from you since they'll assume that the chopper is killing everyone outside, and their UAV won't pick you up and they'll run around assuming the streets are clear. It's just NOT a balance issue. It's too easy to counter. People don't, that's why it's a slippery slope. "
so if somebody is running around with "the perfect setup" then by camping you are ready for when he comes round that corner and can kill him, its simple balance
Relies on having cold blooded equipped? Change your class to one that does. At some point you just shouldn't play the game at all because you're completely unwilling to do anything different and adjust. You are basically just a lemming at this point.But that relies on the who knows factor of me having cold blooded equipped though, you can't adapt since the way to adapt is reliant on inherent gameplay characteristics. What your'e saying is that a piss easy yet dominate all setup can be countered by camping... possibly. That isn't balance, at all. "
As I said before... there is no "piss easy yet dominate all setup. This thread is the proof. People are complaining about tons of different setups and aspects to the game, meaning there is no one dominate setup. Seriously, not everyone uses the SCAR. Not everyone uses stopping power. Not everyone uses chopper gunner. Not everyone camps, or runs around in the open non stop. Not everyone duals the 1887s. Not everyone duals the glocks. Not everyone knifes.
I have played this game sense release and ive come with 2 conclusion
1. the spawn system is broken it should read enemy player proximity
2. if you can change your class and get good at smg/assault rifles and snipers there is no team you cant beat.
sure i have been killed by many knifers but I have murdered many with 2-3 bullets from my Scar or tar or spaz or anything that shoots really. this game really requires you to react really fast in order to make it balance work. Hay if the team is all snipers and your having trouble getting to them that is what the newbtoob for if people are noobtoobing spread apart and pick them of from diffrent angles. its not a hard game it just requires a bit more addaptation than RAWR I CANT PLAYZ HOWS I WANTZZZ!!!!!111!!1!!! its imbalance!!!11!! its just a fact if you try to snipe in rust you will fail same if you dont check your corners and get knife. check your corners and play smart youll do better this isnt halo with shields this is 3 shots your dead so make it count yo!
Exactly, just because one setup beats another does not mean its imbalanced. The only way to have balance the way most people are talking about is to make there only be one gun, perk, and killstreak. Things counter each other, there is not really a setup that is the end-all, be-all class. The only thing that I feel is personally imbalanced is the way people can use One Man Army, with a grenade launcher or using scavenger pro with RPGs and grenade launchers. If you want to stick with one class, say an SMG, then prepare to be countered by longer range things such as snipers and assault rifles, but you will dominate those two in close range. It's like a game of Rock, Paper, Scissors. Is rock, paper, scissors unbalanced?" I have played this game sense release and ive come with 2 conclusion 1. the spawn system is broken it should read enemy player proximity 2. if you can change your class and get good at smg/assault rifles and snipers there is no team you cant beat. sure i have been killed by many knifers but I have murdered many with 2-3 bullets from my Scar or tar or spaz or anything that shoots really. this game really requires you to react really fast in order to make it balance work. Hay if the team is all snipers and your having trouble getting to them that is what the newbtoob for if people are noobtoobing spread apart and pick them of from diffrent angles. its not a hard game it just requires a bit more addaptation than RAWR I CANT PLAYZ HOWS I WANTZZZ!!!!!111!!1!!! its imbalance!!!11!! its just a fact if you try to snipe in rust you will fail same if you dont check your corners and get knife. check your corners and play smart youll do better this isnt halo with shields this is 3 shots your dead so make it count yo! "
As for people hating knife runners, while they can be annoying, but they're completely useless in long range combat or close range versus a shotgun.
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