So good that so much bad can only do so much.
Probably the only parts of the game that have remained unscathed throughout this whole ordeal with IWNet are the parts that don’t require more than one able body to play, like the single-player. Set 5 years after everything that went down in Modern Warfare, Modern Warfare 2 picks right up, where tensions are still high and the climate is less than favorable for peace. Modern Warfare 2 starts off on a familiar track; the game tosses you into Afghanistan, takes you across the globe in before laying down the unbearable, pivotal plot point that changes everything.
You probably know what I’m talking about and it seriously is a disturbing sequence, serving as the ultimate impetus that justifies every single action and mission that takes place afterwards. It begins to go off rails into the realm of total implausibility soon after, which is great. Modern Warfare 2 boldly goes forward, committing itself to all the ridiculous and insane events that transpire throughout the campaign. Every single mission has a memorable, unforgettable sequence that make such an emotional, visceral impact that it’s hard to imagine just how much better the upcoming missions can be. But they are better. And so is the one after. It’s not just one breathless encounter after another either. Much like Modern Warfare, the game knows when to take it slower, tamping down the scale in favor of smaller, more black ops oriented missions before it unloads another concentrated bag of explosions and intensity.
True, the game’s plot is a tangled mess, with twists that don’t make sense until you infer and connect the dots, and even then, some of the actions characters take can still feel vague. The game doesn’t do that good of a job of explaining anything anywhere. The super-slick loading screens are usually loaded with manly, almost tangential monologues (but still incredibly manly) that don’t address some of the plot holes that exist, but as a collection of events, Modern Warfare 2 is unforgettable.
But you know, there’s that other part of the game. Modern Warfare 2’s multi-player forgoes dedicated servers in favor of Infinity Ward’s P2P and matchmaking system, IWNet. In short, it works. IWNet finds games quickly and all but one of the matches I’ve been in work well. The game masks ping average by representing your connection with bars, so if a 100-ping average sounds absolutely unplayable, then tough luck, or hope you’re the host, which gives you that 0-ping advantage.
Honestly, the IWNet doesn’t kill the multi-player for me. I’ve never been one to become join communities or try to become involved in tournament play. No LAN play, no mods, no custom content – it’s killed any possibility of a Modern Warfare 2 community from flourishing, but I’ve never been one to really get into the mod scene or the community aspects of Modern Warfare’s multi-player PC fanbase. So no, all the omissions and cutbacks that I’ve brought up in this paragraph won’t affect my overall sentiment of the game, but it’s definitely something that will affect a lot of you and Modern Warfare 2 is a game that has been dead before arrival for many.
These issues, however, bother me – there’s no way to moderate and kick players, there’s no way to set timers and adjusters except in private matches and you can’t filter for a map you want to play, just hope the game hooks you up with the map you were hoping for. Its very restrictive and suffocating, much more than I thought it would be. IWNet is basically the same system that’s been used for the console versions and it’s kind of incredible how easily this has been put up with and easily accepted. People are actually okay with not being able to choose your own maps? There’s no anger over not having the option to get in on a 24/7 map? I know I’m sounding increasingly elitist, but honestly, how is such a closed system so accepted? The world deserves better.
Even with all the drawbacks, Modern Warfare 2’s multi-player succeeds just because the gameplay is so good. It’s still largely the same game as Modern Warfare, with tweaks and balances that make sense. Perks like the notorious Martyrdom have been sorted under Deathstreaks, which are perks that are activated if you die enough times in a row. The same goes for the Modern Warfare perk, Juggernaut, which is now a Deathstreak that buffs your health for 10 seconds. XP has also been scaled so that you get experience in 50s and 100s at a time for a kill, making rewards more delicious, even if it’s just a perception thing. Bonus XP are also doled out for doing that little extra, like taking out a guy before right before he attains his killstreak reward or for finally getting out of your dismal deathstreak. These are small alterations, but noticeably changes how the multi-player plays and it’s changed for the better.
Perk structure has largely been left unaltered. You get up to the three perks, offering small bonuses like faster reloads. The biggest change is how all perks come with pro versions. The Commando perk increases melee range, while its pro version also comes with zero fall damage. The pro versions manage to act as extra perks, which kind of doubles the amount of perks you can carry. They act more like sub-perks in a sense; the bonuses a pro perk brings wouldn’t be enough to act as a useful perk on its own, but as a bonus for a pro, its useful.
So, there’s still a lot to unlock in the multi-player. You’ll get a taste of basically every single gun in the single-player and since every single gun in Modern Warfare 2 is completely awesome, there’s a great push to just unlock and unlock. Coupled with XP bonuses and with the multi-player being a real thrill to play, Modern Warfare 2’s multi-player is great. It’d be fantastic without the restrictive IWNet, but that’s how it is. Take that as another back-handed compliment – the multi-player is so good that IWNet pulls the game down only so far.
Really, the P2P system is significantly worse in Spec Ops. With the game’s stability entirely reliant on one host, Spec Ops can either be a smartly implemented co-op mode or a succession of one disconnect after another. The game doesn’t host migrate to the second player; it simply calls it quits and sends you to the lobby. You can’t just go into an open lobby or matchmake either, making any of the two-player missions unplayable unless your disgruntled PC friend also caved and bought Modern Warfare 2. And! No voice chat, so the only way to get it working is through Steam’s voice and text chat, which is the worst way to communicate. However, once you get a good, stable game going, Spec Ops is a blast. While most of the missions can be played solo, it’d be the wrong way to play Spec Ops, frankly. The ones that integrate cooperative play are the best ones, as some of them even rework missions from the Modern Warfare. All Ghillied Up makes its triumphant return as a tense sniper-intensive mission and the always unsettling Death From Above makes its return with the obvious use of the AC-130. It’s a great addition to the game and just like anything multi-player-related in Modern Warfare, it’s the system of getting game up and running that’s the biggest detriment more than anything else.
Again, anything outside of the multi-player is gold. The game looks absolutely stunning, building on Modern Warfare’s technology, offering better textures, more wonderfully motion-captured animations, better particle effects, better lighting, better everything. Its presentation does so much to draw out raw intensity on the battlefield. The constant chatter and screaming between soldiers, the immense war that’s going around you whether you’re looking that way or not – Infinity Ward knows how to create a spectacle and it never once feels calculated or rote. It’s always awe-inspiring and rarely do you feel like you’re being singled out as the Super Soldier Who Saved the World. Possibly the only true fault this time is overabundance of music. Hans Zimmer’s score is great, but when you light Washington D.C. on fire, just let it speak for itself.
With the single-player lasting around 5 hours, most of your mileage is going to come from the multi-player. The relentless campaign is a thrill and just the single-player alone qualifies Modern Warfare 2 as one of the best games of the year, but whether that’s worth $60 is up to you. The multi-player is fast, focused and balanced despite all the new additions that could’ve wrecked it. Whether a 100-ping average and a restrictive matchmaking is something you can take is up to you. Modern Warfare 2 is a great game and if it weren’t for all the PC-defining features that were stripped out of the game, it’d doubtlessly be a superior than its predecessor. What we have here, though, is a game that’s lost a lot in its transition to the PC and whether that’s something you can tolerate, well, you know.