Monster Hunter 3 Ultimate is a 3DS and Wii U version of Capcom's Monster Hunter Tri, originally released for the Wii. The game features additional character classes, areas and quests previously seen in other incarnations of the game. Water areas removed from the PSP version are back in. Another new addition is a lock-on camera option to address complaints leveled against the games' camera. In Japan, the 3DS version was among the first games compatible with the Circle Pad Pro accessory. It was released in Japan on December 10th, 2011.
On September 13th, 2012,the announcement was made that the game will be localized and released in the west for the WiiU and 3DS. The English localization was again handled by 8-4, Ltd. who also localized Monster Hunter Tri for the west.
The console version features online multiplayer and save game transfer as well as cross-platform multiplayer with the 3DS version. The online multiplayer was originally region locked until a game update on April 15th 2013 that combined the North America and Europe servers as well as adding the highly demanded Off-TV Play feature. The Japanese multiplayer portion of the game remains region locked.
On January 17th, 2012, the release dates were announced along with confirmation of voice chat for the Wii U version (via the GamePad microphone) as well as a day-1 patch adding optional USB-keyboard support on the Wii U. The game will be available as a Nintendo eShop downloadable title and a free demo was made be available February 21st on both the 3DS and Wii U eShop. The Wii U version is 6.07 GB.
While Capcom remains as publisher of the title, Nintendo is handling sales, marketing and distribution in Europe and Australia via a newly struck distribution deal with Capcom.
Monster Hunter 3 Ultimate's multiplayer support differs between platforms and a contrived set up is required to play online with the 3DS. On the Wii U, players can play online in groups up to 4. 3DS players can play with each other locally on the same Wi-Fi network or over an ad-hoc network. However, with the 3DS, online play requires a Wii U augmented with an ethernet adapter plus a second wi-fi hot spot adapter. While the Wii U is acting as an online gateway for a 3DS it cannot be used to play games.
The camera in Monster Hunter doesn't behave like a traditional third person perspective. Looking from side to side is normal, but while looking up or down the camera shifts into several different positions.
Monster Hunter is an action RPG that focuses on the equipment rather than leveling up your character. The further the player progresses in the game, the more you're allowed to forge better equipment. Forging different armor and weapons requires you to have certain items from monsters or from around the world from the different environments.
The game takes place in multiple areas that are split up into sections. The mini-map shows the segmented areas and the paths to take to get from one area to another.
- Deserted Island
- Flooded Forest
- Sandy Plains
- Misty Peaks
- Great Desert
- Underwater Ruin
- Tower 3
- Sacred Land
- Tainted Sea
Each area except the arena maps has it's own climate requiring items to traverse the other sections of the map. Each of these areas have a night and day version, the day version of Sandy Plains requires the item "cool drink" to handle the hot sections of the map and the night version almost requires "hot drink" to handle the cooled down sections of the map. A few of these areas have underwater sections. When you're underwater an air meter pops up and occasionally need to come up for air, or find the air bubbles throughout the underwater sections to refill that meter.
Attacking in the game has animation priority similar to that of Dark Souls or Demon's souls. Each of the weapons behave differently and have unique ways of attacking. Certain weapons start with a side swipe rather than an overhead smash. Mashing the primary attack button will let out the combo associated with that weapon. Each weapon also has a second button and third attack which is achieved by pressing both attack buttons and the R button. After each attack the player can press the dodge button and cancel the end of the animation. Some of the weapons like the Lance or the sword and shield have a block which replaces the dodge.
- Sword and Shield
- Dual Swords
- Long Sword
- Great Sword
- Hunting Horn
- Gun Lance
- Switch Axe
- Light Bowgun
- Heavy Bowgun
The game starts off with one through five star rated quests; these are considered to be Low Rank. Each rank of stars has a number of quests within them. The more stars the harder the quests. When you reach the six star or more quests in the Moga Village, they are considered High Rank.
At the start of each new star ranked quests it gives you a quest called a Harvest Tour. With this certain quest you can have a look around the area, familiarize yourself and and gather items without worrying about fighting the giant monsters. Moving on the the higher ranked quests you are introduced to much tougher monsters or stronger versions of previous monsters. At the end of a set of quests you will be given an urgent quests which is typically harder than the previous quests. The urgent quests introduces you to the next set of ranked quests. Finishing the Chief's son's requests unlocks the last half of the first start ranked quests and lets you move on the the six stars quests and so on.