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Game » consists of 2 releases. Released Dec 01, 2005
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
The ability to stop or reduce the damage from an oncoming attack.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
This cat race appears throughout the Monster Hunter Franchise. They have become one of the most popular icons of the series.
These PlayStation Portable games ends with "Portable" in their names.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
The hunter is a popular class archetype. The usually travel light and excell best at range combat with either guns or bows. Often pets are associated with hunters as they are known to tame wild beasts.
A subgenre of Action RPGs, focused on Boss Fights, mission-based structure, and loot/grinding for materials. Popularized by Capcom's Monster Hunters series
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Some creatures have three or more eyes and tend to be monstrous and frightening.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
A type of dragon with wings instead of arms. They were a heraldic symbol of war and pestilence. Wyverns and Griffons were said to be rivals and sworn enemies.
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