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Game » consists of 2 releases. Released Dec 01, 2010
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A line of remastered PSP games which are updated for the PS3 and released on Blu-ray discs.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Special locations in game that allow the player to manually save their progress.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Some gear comes in sets of matching pieces. While each piece has its own benefits, the set comes with additional bonuses when all are worn together.
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
The act of removing the skin off a being, dead or alive.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Animals that have the ability of speech and in some cases are anthropomorphic.
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
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