FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
837: Bombcast Revengeance
Giant Bombcast
#237 - Clive Rosfield's Rising Tide
GameSpot After Dark
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Game » consists of 2 releases. Released May 03, 2011
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Character Creation refers to characters created by players themselves, rather than developers.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A former digital distribution service for PC, Mac, and Linux games.
Sometimes you want a challenge, sometimes you wanna coast.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
GamersGate is a client-free digital distribution service.
The smoke that rises out the barrel of a gun.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
A game mechanic where the player's possessions occupy a certain amount of space on a matrix; inventory items can be manually manipulated to fit within the grid.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
Some games will give the player hints and tips on how to play while the game loads.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Animals that can be ridden by players to get around faster.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment