Official U.S. PlayStation Magazine Issue 67
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The act of taking one's own life.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Dialogue from NPCs that constantly repeats.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Everyone that is born has parents. These games feature adults with children of their own.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
Punks are part of a subculture (stereotypically) recognized by their mohawks, piercings and spiny attire.
The act of obtaining information through questioning.
A banker is the owner, operator, and/or teller at a bank.
Capitalism is an economic system that supports private property and financial gain.
Story-driven games where the protagonist is diegetically you, the real-world player, manipulating faraway real-world events through the not-actually-a-video game you're playing. Employed in Assassin's Creed: Unity, Dance Central 3, Save The Date!, and several CD-I games.
Generative Artificial Intelligence is a type of neural network that can be used to generate a piece of media based on large amounts of training data. These "new" assets are also known as Synthetic Media.
Sidesteppers are crablike enemies that first appeared in the Mario Bros. arcade game. When hit from underneath, they get angry and start moving more quickly.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A trainer is a NPC with the ability to teach the Main Character new skills, improve upon old ones or simply raise attributes once certain conditions are met. (Not to be confused with mentor.)
When a song is played over the end-credits, often by a famous artist.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
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