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Skeeters are giant bugs with the ability to move freely on top of water, much like real-world water striders.
The act of sliding down an elevated geological formation, often on your buttocks.
A segmented platform that, when stepped on, will move erratically in a set pattern. The clue is to not fall off until the destination is reached.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Recurring enemies first introduced in Super Mario Bros. 3. They attack by pulling spiked balls out of their mouths and then throw them.
The Spike Video Game Awards recognized the best games of 2006.
The Spike Video Game Awards recognized the best games of 2009.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
Star Power doubles your current score modifier. Activate it by tilting your guitar up or hitting the select button.
Damaging enemies by simply jumping on top of them.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
A form of in-game help in which the game uses a pre-recorded playthrough to assist players having difficulty with a particular stretch of gameplay.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Platforms that sway back and forth in a curved manner.
Recurring enemies from the Super Mario Franchise. They resemble bats and are considered minor nuisances.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
Water that may elevate or lower over time or because of player actions.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
Characters that fight with their tongues - often this involves characters with long, extendible tongues.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
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